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Overview Videos Images Publications Hardware
Setups Evaluations For
Students Contact |
Construct3D Hybrid Hardware SetupsTo complement the diverse learning styles that are possible on the software side with practical hardware solutions for an educational environment we created various hybrid hardware setups. Realistically not all scenarios can be done in schools with equipment similar to our standard lab equipment of rather expensive tracking systems, head mounted displays and stereoscopic video projections. However, many components such as PC workstations with accelerated graphics and inexpensive projection systems are becoming feasible for classroom use. We are evaluating the following hardware setups: The Augmented Classroom The setup consists of two wearable augmented reality
kits composed of back pack computer, stereoscopic see-through
head mounted display with camera, and custom pinch gloves for
two-handed input. One kit can be worn by the teacher, the second
one is available for use by students. Both users can move around
freely, since the kits are equipped with battery power for all
devices and wireless LAN cards for communication. Furthermore,
there is a small table, serving as a place for collaboration between
the two users (see Figure 2, middle).
Figure 1: A teacher is working in Construct3D with the mobile AR setup while a live monoscopic video of his current construction is projected onto a projection screen behind him. Just like in conventional classrooms, students can take turns at using the HMD and working in front of the class. To enhance the classroom situation for students not wearing an augmented reality kit, the overhead projection can also be used to view 3-dimensional content attached to markers. By moving a marker in front of the projection surface, its contents are shown on the projection (Figure 2).
Figure 2: Left: Demonstration of the mobile AR kit at a local science fair. Right: Interacting with models in front of a projection screen. It is intended to be used by high school students
and teachers in an interactive, collaborative manner and to blend
seamlessly into an everyday classroom situation. Tangible, tool
based interaction provides a simple and intuitive user interface.
Support for multiple users and spontaneous collaboration encourages
team work and simplifies supervision. The system integrates mobile
augmented reality, collaboration, and a tangible user interface. Projection Screen ClassroomA popular semi-immersive technique is to use just a large screen projection shared by a group of users (in our case, the class), typically showing stereoscopic images using active or passive stereo glasses. The disadvantage is that since the screen is shared between the active user (e. g., teacher, demonstrator) and the observers, head-tracking is not useful, and consequently stereoscopic images are often severely distorted if rendered for an “averaged” viewpoint. In consequence, manipulation even with tracked input devices becomes indirect (comparable to screen and mouse manipulation) as objects do not appear aligned or superimposed with the users hands. Advantages of this approach include lower system complexity/cost, and the avoidance of cumbersome HMDs. Despite the shortcomings, projection walls are established techniques for semi-immersive group environments, and single-projector displays are affordable for classroom use.
Distributed Desktop SetupJust like the hybrid AR classroom, this setup may use personal HMDs for realizing AR for the teacher and selected students. However, the students are all equipped with personal workstations displaying desktop VR watching the construction process on their screen. We built a desktop VR system using a FireWire camera for optical tracking and a standard consumer graphics card with shutter classes to get stereo rendering with optically tracked 6DOF input devices at a very low price (see Figure 3). The advantage of this scenario lies in the relatively low price for a personalized semi-immersive display: Students can choose individual viewpoints, maybe even manipulate local copies of the constructed object. However, a teacher can also choose a guided mode, e. g., by locking the students' views to the teacher's viewpoint.
Figure 3: Left: A user working with our desktop
VR system. A FireWire camera (out of view) is used for optical
tracking of the hand held props which are equipped with markers
(see yellow ellipse). The image of the camera is used as a video
background. Stereoscopic images are displayed on the monitor which
give the user who wears shutter glasses the impression of working
in 3D space. Remote collaborationAlthough the advantages of co-located collaboration are lost, the same systems can be used for remote collaboration through a remotely shared 3D space. For example, a teacher can remotely advise a student at a homework problem by the same guided construction techniques as in the AR-classroom scenario, or multiple students can remotely work together. Each of the users has an individual choice of input and output facility, e. g., one user may wear a HMD, while another one uses a desktop AR setup. We are currently evaluating this possibility using our latest mobile AR hardware prototype as a test platform.
Contact: Hannes Kaufmann |
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