Literature for Virtual Reality Lecture
Augmented
Reality
- D. Schmalstieg, A. Fuhrmann, G.
Hesina, Zs. Szalavari, L. M. Encarnação, M. Gervautz, W. Purgathofer: The
Studierstube Augmented Reality Project. PRESENCE - Teleoperators
and Virtual Environments, Vol. 11, No. 1, pp. 32-54, MIT Press.
http://www.ims.tuwien.ac.at/publication_detail.php?ims_id=TR-188-2-2002-05
- S. Feiner: Augmented Reality –
A New Way of Seeing. Scientific American 4/2002
http://213.176.1.196:800/Default/www.sciam.com/techbiz/0402feiner.html
- R. Azuma: A Survey of Augmented
Reality. PRESENCE: Teleoperators andVirtual Environments, Vol. 6, No. 4,
pp. 355-385, August 1997.
http://citeseer.nj.nec.com/rd/69963695%2C361211%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/17048/ftp:zSzzSzftp.cs.columbia.eduzSzpubzSzfeinerzSzAzumaARpresence.pdf/azuma95survey.pdf
- R. Azuma Y. Baillot, R.
Behringer, S. Feiner, S. Julier, B. MacIntyre: Recent
Advanced in Augmented Reality. IEEE Computer Graphics and Applications,
Nov.-Dez. 2001
http://www.cs.unc.edu/~azuma/cga2001.pdf
User Interfaces
High
level graphics programming
VR Input
Devices
- Jeffrey Hightower, Gaetano
Borriello: Location Systems for Ubiquitous Computing. IEEE Computer, 2001.
http://citeseer.nj.nec.com/rd/48135051%2C463405%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/24129/http:zSzzSzwww.cs.washington.eduzSzhomeszSzjeffrozSzpubszSzhightower2001locationzSzhightower2001location.pdf/rey01location.pdf
- E. Foxlin, Motion Tracking
Requirements and Technologies. In Handbook of Virtual Environment
Technology, Lawrence Erlbaum Associates, 2002. (book available
in TU-Wien library)
- Welch, G. and Foxlin, E. Motion
Tracking: No Silver Bullet, but a Respectable Arsenal. IEEE Computer
Graphics and Applications, Vol. 22, No. 6, pp 24-38, 2002.
http://www.google.com/url?sa=U&start=1&q=http://www.cs.unc.edu/~tracker/media/pdf/cga02_welch_tracking.pdf&e=7413
Graphics
Hardware
Real-time
Graphics Acceleration Algorithms
- Real-time Rendering,
Thomas Möller and Eric Haynes, A.K. Peters, ISBN 1-56881-101-2 (u. a. zu
finden in der Lehrbuchsammlung der Bibliothek).
- David Luebke, Martin Reddy,
Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner:
Level of Detail for 3D Graphics. (book available in TU-Wien library)
http://www.amazon.com/exec/obidos/tg/detail/-/1558608389/qid=1073232363//ref=sr_8_xs_ap_i0_xgl14/103-7853241-0145452?v=glance&s=books&n=507846
- M. Wimmer: Image Based
Rendering (chapter 2.3 from dissertation “Representing and Rendering
Distant Objects for Real-Time Visualization”), available at http://www.cg.tuwien.ac.at/research/theses/wimmer/wimmer_thesis.pdf
- Daniel Cohen-Or, Yiorgos
Chrysanthou, Claudio T. Silva, Fredo Durand: A Survey of Visibility for
Walkthrough Applications. IEEE Transactions on Visualization and Computer
Graphics 2003.
http://citeseer.nj.nec.com/rd/37902542%2C541831%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/26607/http:zSzzSzwww.cs.tau.ac.ilzSz%7EdcorzSzonline_paperszSzpaperszSzvisibility-survey-ieee.pdf/cohen-or00survey.pdf
Distributed and Parallel Graphics
- Networked
Virtual Environments, Michael Zyda, Sandeep Singhal , Addison Wesley,
ISBN 0201325578
- M. Macedonia, M. Zyda, D.
Pratt, D. Brutzman, and P. Barham. Exploiting Reality with Multicast
Groups. In IEEE CG and Applications, September 1995.
http://csdl.computer.org/comp/proceedings/vrais/1995/7084/00/70840002abs.htm
(PDF can be downloaded from any computer connected to TUNET)
- Tom Funkhouser: Network
Topologies for Scalable Multi-User Virtual Environments. Proceedings of
VRAIS'96
http://citeseer.nj.nec.com/rd/21616689%2C67572%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/3478/http:zSzzSzwww.bell-labs.comzSzuserzSzfunkzSzvrais96.pdf/funkhouser96network.pdf
- Steven Molnar, Michael Cox,
David Ellsworth, Henry Fuchs: A Sorting Classification of Parallel
Rendering. IEEE Computer Graphics and Applications, April 1994.
http://citeseer.nj.nec.com/rd/48411689%2C514410%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/14929/ftp:zSzzSzftp.cs.unc.eduzSzpubzSztechnical-reportszSz94-023.pdf/molnar94sorting.pdf
- Rudrajit Samanta, Thomas
Funkhouser, Kai Li, Jaswinder Pal Singh: Hybrid
sort-first and sort-last parallel rendering with a cluster of PCs.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics
hardware, p. 97-108, 2000.
http://citeseer.nj.nec.com/rd/57380694%2C295347%2C1%2C0.25%2CDownload/http://citeseer.nj.nec.com/cache/papers/cs/14003/http:zSzzSzwww.cs.princeton.eduzSz%7EfunkzSzgh2k.pdf/samanta00hybrid.pdf
- J. Rohlf and J. Helman,
"Iris performer: A high performance multiprocessing toolkit for
real-time 3d graphics," in Proceedings of SIGGRAPH '94 Computer
Graphics Conference, pp. 381-395, 1994.
http://portal.acm.org/citation.cfm?id=192262&dl=ACM&coll=GUIDE
(can be downloaded from any computer connected to TUNET)
- Greg Humphreys, Mike Houston,
Ren Ng: Chromium: A Stream Processing Framework for Interactive Rendering
on Clusters. Proc. SIGGRAPH 2002
http://graphics.stanford.edu/papers/cr/