Co-Presence and Proxemics in Shared Walkable Virtual Environments with Mixed Colocation
The purpose of the experiment presented in this paper is to investigate co-presence and locomotory patterns in a walkable shared virtual environment.…
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I. Podkosova, H. Kaufmann
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Details
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Mutual Collision Avoidance During Walking in Real and Collaborative Virtual Environments
In walkable multi-user HMD-based VR immersed users have to avoid colliding with each other while performing tasks or exploring the virtual…
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I. Podkosova, H. Kaufmann
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Details
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Extraction of Structural and Semantic Data from 2D Floor Plans for Interactive and Immersive VR Real Estate Exploration
Three-dimensional reconstructions of indoor environments are useful in various augmented and virtual scenarios. Creating a realistic virtual…
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G. Gerstweiler, L. Furlan, M. Timofeev, H. Kaufmann
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Details
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Advances in the Multimodal 3D Reconstruction and Modeling of Buildings
Driven by the need for faster and more efficient workflows in the digitization of urban environments, the availability of affordable 3D…
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M. Schwärzler
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Details
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TrACTOr & StARboard Tracking and Haptic Interaction for Learning in AR
In our modern and computer-driven environment the topic of Human Computer Interaction becomes more important, in order to design efficient and…
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C. Schindler
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Details
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Fast CPU Ray-Triangle Intersection Method
Ray tracing is a technique capable of synthesizing highly realistic images. It accurately simulates the physical distribution of light in a scene and…
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T. Pichler
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Details
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Automatic Furniture Arrangement Using Greedy Cost Minimization
In this paper, we present a novel method for fast generation of furniture arrangements in interior scenes. Our method exploits the benefits of…
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P. Kán, H. Kaufmann
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Details
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DARGS: Dynamic AR Guiding System for Indoor Environments
Complex public buildings, such as airports, use various systems to guide people to a certain destination. Such approaches are usually implemented by…
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G. Gerstweiler, K. Platzer, H. Kaufmann
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Details
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Teaching Virtual Reality with HTC Vive and Leap Motion
Creating high quality virtual reality (VR) experience takes time and requires extensive practice. Although, multiple virtual and augmented reality…
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K. Vasylevska, I. Podkosova, H. Kaufmann
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Details
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Preventing Imminent Collisions between Co-Located Users in HMD-Based VR in Non-Shared Scenarios
This paper presents two experiments set in a multi-user HMD-based VR system where users navigate by real walking in a large real and vir- tual area.…
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I. Podkosova, H. Kaufmann
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Details
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Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments
Space available for any virtual reality experience is often strictly limited and abridges the virtual world to a size of a room. To extend the amount…
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K. Vasylevska, H. Kaufmann
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Details
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VRRobot: Robot Actuated Props in an Infinite Virtual Environment
We present the design and development of a fully immersive virtual reality (VR) system that can provide prop-based haptic feedback in an infinite…
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E. Vonach, C. Gatterer, H. Kaufmann
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Details
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VROnSite: Towards Immersive Training of First Responder Squad Leaders in Untethered Virtual Reality
We present the VROnSite platform that enables immersive training of first responder on-site squad leaders. Our training platform is fully immersive,…
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A. Mossel, M. Froeschl, C. Schönauer, A. Peer, J. Göllner, H. Kaufmann
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Details
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Discovering New Monte Carlo Noise Filters with Genetic Programming
This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method…
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P. Kán, M. Davletaliyev, H. Kaufmann
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Details
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Applications of High Dynamic Range Imaging
The High Dynamic Range Imaging (HDRI) pipeline provides us with greater level of detail in color and brightness pixel values by introducing methods…
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T. Akhavan
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Details
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Virtual Reality zum Anfassen - VR-System mit robotergestütztem haptischem Feedback
Continuously improving hardware increases the realism in Virtual Reality (VR). However, the immersion is often disturbed due to the lack of…
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C. Gatterer
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Details
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Compressing VR: Fitting Large Virtual Environments within Limited Physical Space
In practice, real-world physical workspaces and technological limitations restrict the free and unlimited exploration of an arbitrary large-scale…
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K. Vasylevska, H. Kaufmann
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Details
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Automated Interior Design Using a Genetic Algorithm
In this paper, we present a system that automatically populates indoor virtual scenes with furniture objects and optimizes their positions and…
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P. Kán, H. Kaufmann
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Details
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Walking Through Large Virtual Environments
H. Kaufmann: "Walking Through Large Virtual Environments"; Talk: GCD Symposium, Wien (invited); 11-18-2016.
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H. Kaufmann
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Details
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Design of a Health Monitoring Toy for Children
Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their…
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E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann
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Details
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Virtual Reality Research and Applications
H. Kaufmann: "Virtual Reality Research and Applications"; Talk: John Pavlik's VR Seminar, Bogota (via Skype) (invited); 06-20-2016.
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H. Kaufmann
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Virtual & Augmented Reality @ TU Wien
H. Kaufmann: "Virtual & Augmented Reality @ TU Wien"; Keynote Lecture: AVR Playground Conference, Wien (invited); 06-13-2016.
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H. Kaufmann
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Details
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Imagine a Holodeck - Research within a Large Scale VR Platform
H. Kaufmann: "Imagine a Holodeck - Research within a Large Scale VR Platform"; Talk: VR Meetup Vienna, Wien (invited); 05-20-2016.
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H. Kaufmann
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Details
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Virtual und Augmented Reality - Forschungsübersicht
H. Kaufmann: "Virtual und Augmented Reality - Forschungsübersicht"; Talk: Symposium Schallforschung, Institut für Schallforschung, ÖAW (invited);…
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H. Kaufmann
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Details
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MediCubes: A Health Monitoring Toy for Children
Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their…
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E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann
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Details
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Editing Reality - A Tool for Interactive Segmentation and Manipulation of 3D Reconstructed Scenes
The rise of consumer devices capable of 3D scanning has given many people access to technology that is able to reconstruct three-dimensional…
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C. Huber
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Details
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Virtual Reality Menü Interaktion mit einer Smartwatch
In immersive virtual environments users are placed inside virtual reality simulations. In such systems, menus are needed to change the system state,…
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F. Schuster
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Details
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Real-time Filtering of Monte Carlo Noise on GPU
Producing photo-realistic images, hardly distinguishable from the real photos, is one of the most important problems in computer graphics. Physically…
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M. Davletaliyev
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Details
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Automatisierte Generierung von 3D-Gebäudemodellen aus vektorbasierten Grundrissplänen
Floor plans are commonly used in the construction industry and contain crucial information about the depicted building. For several years now, the…
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L. Furlan
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Details
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Realistic Rendering in Mobile Augmented Reality
Augmented Reality (AR) applications combine a view of a physical, real-world environment with computer-generated objects and effects in real-time.…
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J. Unterguggenberger
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Details
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Streaming and Exploration of Dynamically Changing Dense Surface Reconstructions in Immersive Virtual Reality
Low cost commodity depth cameras like the Microsoft Kinect allow to sense the structure of the environment. With the aid of dense surface…
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M. Kröter
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Details
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Speckle Tracking - ACTO Tracking durch optische Maussensoren
The use of Tangible User Interfaces (TUIs) for medical and entertainment purposes seems promising because of their mostly very intuitive handling and…
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D. Bernhardt
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Details
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ImmersiveDeck: A large-scale wireless VR system for multiple users
We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large…
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I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann
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Details
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A Hybrid Sound Model for 3D Audio Games with Real Walking
Spatialized audio is the only output that players receive in audio games. In order to provide a realistic view of the environment, it has to be of…
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I. Podkosova, M. Urbanek, H. Kaufmann
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Details
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A Retargeting Approach for Mesopic Vision: Simulation and Compensation
Retargeting approaches aim at providing a uni ed framework for image rendering in which both the intended scene luminance and the actual luminance of…
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M. Rezagholizadeh, T. Akhavan, A. Soudi, H. Kaufmann, J. Clark
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Details
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High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU
Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a…
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P. Kán, J. Unterguggenberger, H. Kaufmann
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Details
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Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods…
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K. Vasylevska, H. Kaufmann
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Details
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Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness
Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to…
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A. Mossel, A. Peer, J. Göllner, H. Kaufmann
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Details
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Virtual and Augmented Reality in Architecture
H. Kaufmann: "Virtual and Augmented Reality in Architecture"; Talk: Augmented Architecture Workshop, Center of Geometry and Computational Design,…
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H. Kaufmann
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Details
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Augmented Reality Anwendungen für Ausbildung und Assistenz
In meinem Vortrag werde ich zuerst die mehrjährige Entwicklung einer Augmented Reality (AR) Anwendung für den Geometrieunterricht zusammenfassen und…
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H. Kaufmann
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Details
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HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments
Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when time is a critical factor. In order to provide a…
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G. Gerstweiler, E. Vonach, H. Kaufmann
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Details
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Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder
An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing…
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E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm
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Details
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Full Body Interaction in Serious Games for Rehabilitation
Serious games and especially their employment in healthcare applications are an active and rapidly growing area of research. Video games are expected…
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C. Schönauer
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Details
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Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with RealWalking
Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users´…
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I. Podkosova, H. Kaufmann
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Details
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Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD
Learning motion skills in Virtual Reality environments requires not only a precise motion tracking system, but also adequate visualization…
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G. Gerstweiler
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Details
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MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture
Performing a precise sequence of movements is essential in sports and physical therapy. These exercises have to be repeated regularly, frequently and…
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E. Vonach
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Details
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Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme
J. Hofmann-Wellenhof: "Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme"; Supervisor: H. Kaufmann;…
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J. Hofmann-Wellenhof
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Details
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Evaluation of a Hybrid Sound Model for 3D Audio Games with Real Walking
Audio games are a subcategory of computer games that have spatialized audio as the only output that their players receive. In order to provide a…
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M. Urbanek
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Details
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Development and Evaluation of a Virtual Reality Adventure Game for the Virtualizer
This thesis describes the design, implementation and evaluation of a virtual reality (VR) adventure game for the Virtualizer, the PrioVR and the…
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E. Broneder
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Details
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Backward compatible HDR stereo matching: a hybrid tone-mapping-based framework
Stereo matching under complex circumstances, such as low-textured areas and high dynamic range (HDR) scenes is an ill-posed problem. In this paper we…
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T. Akhavan, H. Kaufmann
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Details
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Mobile Multiview Diffuse Texture Extraction
This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by…
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P. Kán, H. Kaufmann
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Details
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Towards An Immersive Virtual Reality Training System For CBRN Disaster Preparedness
Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to…
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A. Mossel, A. Peer, J. Göllner, H. Kaufmann
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Details
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Walking in Virtual Reality: Flexible Spaces and Other Techniques
In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been…
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K. Vasylevska, I. Podkosova, H. Kaufmann
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Details
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Erfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren
Autism Spectrum Disorder (ASD) is a pervasive developmental disorder with an average prevalence of less than one percent. It is characterized by…
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M. Riederer
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Details
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Assessing the Sensory Functionality of Children using Depth Data: Development of a reproducible and stable Test for Measuring the Kinaesthesia of Children (with ASD)
Autism spectrum disorder (ASD) is a pervasive developmental disorder that often in-volves sensory and motor problems. A sense that has not yet been…
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J. Hartl
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Details
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Game-based Health Monitoring using Tangible User Interface Objects
Patients being monitored in hospitals often do not behave as in their daily life. Especially for children such examinations can lead to stress…
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M. Ternek
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Details
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Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung
H. Kaufmann, A. Mossel: "Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung";…
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H. Kaufmann, A. Mossel
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Details
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Interaction in Dense One-Handed Handheld Augmented Reality
The rapid improvement of handheld hardware devices enable real-time rendering of a large number of 3D models in handheld augmented reality (AR)…
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B. Venditti
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Details
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Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup
In mobile applications, it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural…
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D. Fritz, A. Mossel, H. Kaufmann
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Details
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ACTO: A Modular Actuated Tangible User Interface Object
We introduce a customizable, reusable actuated tangible user interface object: ACTO. Its modular design allows quick adaptations for different…
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E. Vonach, G. Gerstweiler, H. Kaufmann
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Details
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Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder using Touch and Force Sensors
An emerging line of research that attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) studies differences in sensory…
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M. Riederer, C. Schönauer, H. Kaufmann, E. Söchting, C. Lamm
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Details
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Evaluating RGB+D Hand Posture Detection Methods for Mobile 3D Interaction
In mobile applications it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural…
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D. Fritz, A. Mossel, H. Kaufmann
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Details
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Influence of Vertical Navigation Metaphors on Presence
A sense of spatial presence as a feeling of "being there" is an important part of the virtual experience. Navigation is a fundamental task in virtual…
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K. Vasylevska, H. Kaufmann
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Details
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Walking in Virtual Reality: Flexible Spaces and Other Techniques
In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been…
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K. Vasylevska, I. Podkosova, H. Kaufmann
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Details
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Intuitive und markerlose Interaktion in einer mobilen Virtual Reality Anwendung auf Basis von RGBD-Daten
The diploma thesis discusses touchless interaction techniques on handheld devices to intuitively manipulate a virtual 3D scene that is presented to…
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D. Fritz
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Details
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Robust Wide-Area Tracking and Intuitive 3D Interaction for Mixed Reality Environments
Mixed reality has been a focus of research for many years and has recently gained particular importance with the emergence of powerful, low-cost…
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A. Mossel
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Details
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High-Quality Real-Time Global Illumination in Augmented Reality
High-quality image synthesis, indistinguishable from reality, has been one of the most important problems in computer graphics from its beginning.…
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P. Kán
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Details
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GeodiKon. Die Lernmaterialien
Das Buch enthält mehr als 100 ausgewählte, erprobte und nach speziellen Kriterien zusammengestellte Raumvorstellungsübungen, durch die die…
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A. Asperl, C. Feßl, W. Gems, H. Kaufmann, S. Leopoldseder, G. Maresch, D. Miestinger, T. Müller, K. Luksch, G. Redl, K. Scheiber, G. Schilling, H. Schmied, H. Slepcevic, M. Wischounig
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Details
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The Effects of Direct and Global Illumination on Presence in Augmented Reality
In this paper we present an experiment, which was designed and conducted with the goal to study the effect of lighting on the sense of presence in…
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P. Kán, A. Dünser, M. Billinghurst, C. Schönauer, H. Kaufmann
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Details
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Real-Time Machine Guidance with Tracking Cameras
Mining and tunneling processes are more and more automatized, mechanized and speeded up. Machines, such as roadheaders, jumbos, dredgers, loaders…
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K. Chmelina, E. Lammer, A. Mossel, H. Kaufmann
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Details
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Vision-Based Long-Range 3D Tracking, applied to Underground Surveying Tasks
To address the need of highly automated positioning systems in underground construction, we present a long-range 3D tracking system based on infrared…
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A. Mossel, G. Gerstweiler, E. Vonach, K. Chmelina, H. Kaufmann
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Details
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SmartCopter - Enabling Autonomous Flight in Indoor Environments with a Smartphone as On-Board Processing Unit
We present a low-cost Unmanned Aerial Vehicle (UAV) for autonomous flight and navigation in GPS-denied environments using an off-the-shelf smartphone…
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A. Mossel, M. Leichtfried, C. Kaltenriener, H. Kaufmann
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Details
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Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage
K. Chmelina, A. Mossel, H. Kaufmann: "Echtzeitvermessung mit Infrarottrackingkameras - Untersuchung einer neuen Messtechnik für untertage"; in:…
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K. Chmelina, A. Mossel, H. Kaufmann
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Details
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Wide Area Optical User Tracking in Unconstrained Indoor Environments
In this paper, we present a robust infrared optical 3D position tracking for wide area indoor environments up to 30m. The system consists of two…
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A. Mossel, H. Kaufmann
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Details
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Autonomous Flight using a Smartphone as On-Board Processing Unit in GPS-Denied Environments
In this paper, we present a low-weight and low-cost Unmanned Aerial Vehicle (UAV) for autonomous flight and navigation in GPS-denied environments…
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M. Leichtfried, C. Kaltenriner, A. Mossel, H. Kaufmann
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Details
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15 Years of VR/AR in Education - A Personal Summary and Outlook
15 Years of VR/AR in Education - A Personal Summary and Outlook
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H. Kaufmann
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Details
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Augmented Reality Technologien und Industrielle Anwendungsmöglichkeiten
Augmented Reality Technologien und Industrielle Anwendungsmöglichkeiten
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H. Kaufmann
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Details
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Virtual- and Augmented Reality in Education
H. Kaufmann: "Virtual- and Augmented Reality in Education"; Talk: Intel Webinar, Internet (invited); 09-04-2013.
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H. Kaufmann
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Details
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Education in Augmented Reality
H. Kaufmann: "Education in Augmented Reality"; Talk: The Visual Language of Technique between Science and Art: Heritage and Expectations in Research…
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H. Kaufmann
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Details
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The Sorcerer's Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome
Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce "The Sorcerer's Apprentice", a…
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P. Fikar, C. Schönauer, H. Kaufmann
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Details
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Robust Long-Range Optical Tracking for Tunneling Measurement Tasks
Over the last years, automation for tunnel construction and mining activities increased rapidly. To allow for enhanced tunneling measurement,…
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A. Mossel, G. Gerstweiler, E. Vonach, K. Chmelina, H. Kaufmann
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Details
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DrillSample: Precise Selection in Dense Handheld Augmented Reality Environments
One of the primary tasks in a dense mobile augmented reality (AR) environment is to ensure precise selection of an object, even if it is occluded or…
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A. Mossel, B. Venditti, H. Kaufmann
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Details
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3DTouch and HOMER-S: Intuitive Manipulation Techniques for One-Handed Handheld Augmented Reality
Existing interaction techniques for mobile AR often use the multi-touch capabilities of the device´s display for object selection and manipulation.…
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B. Venditti, H. Kaufmann, A. Mossel
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Details
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Flexible Spaces: A Virtual Step Outside of Reality
In this paper we introduce the concept of flexible spaces - a novel redirection technique that generalizes the use of overlapping (impossible) spaces…
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K. Vasylevska, H. Kaufmann, M. Bolas, E. Suma
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Details
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PS Move API: A Cross-Platform 6DoF Tracking Framework
With the introduction of 6DoF motion controllers for game consoles, low cost hardware for 3D interaction became widely available. However, no…
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T. Perl, B. Venditti, H. Kaufmann
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Details
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Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments
Redirected walking techniques enable natural locomotion through immersive virtual environments (VEs) that are larger than the real world workspace.…
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K. Vasylevska, H. Kaufmann, E. Suma, M. Bolas
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Details
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3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations
Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment…
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C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann
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Details
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Augmented Reality
H. Kaufmann: "Augmented Reality"; Keynote Lecture: Funkenflug - Innovationsforum Völkerkundemuseum, Welt Museum Wien (invited); 01-10-2013.
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H. Kaufmann
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Details
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A Virtual Reality Training Tool for Upper Limb Prostheses
The technology of electromyography has become very common in being used to control hand prostheses. This technology allows the capture of controlling…
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M. Bressler
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Details
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Differential Irradiance Caching for Fast High-Quality Light Transport Between Virtual and Real Worlds
Fast and realistic synthesis of real videos with computer generated content has been a challenging problem in computer graphics. It involves…
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P. Kán, H. Kaufmann
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Details
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A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study
Introduction: Over recent years, the popularity of videogames has gone beyond youth and gamers and is slowly entering the field of professional…
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S. Jansen-Kosterink, R. Veld, C. Schönauer, H. Kaufmann, H. Hermens, M. Vollenbroek-Hutten
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Details
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Positive Impact Game as a Contribution to Movement Rehabilitation
With the continuous improvements in surgery and the rapid development of bioelectrical interfaces, a new type of prosthesis with a higher quality is…
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J. Brandstetter
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Details
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Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality
In this paper we present a novel method for real-time high quality previsualization and cinematic relighting. The physically based Path Tracing…
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P. Kán, H. Kaufmann
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Details
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Wide Area Motion Tracking Using Consumer Hardware
In this paper, we present a wide area tracking system based on consumer hardware and available motion capture modules and middleware. We are using…
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C. Schönauer, H. Kaufmann
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Details
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Autonome Lokalisierung und Navigation eines unbemannten Luftfahrzeugs (UAV) mithilfe eines Smartphones als zentrale Recheneinheit
An UAV (Unmanned Aerial Vehicle) is an aircraft flying without an on-board human pilot. For example they can be utilized to explore for human…
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C. Kaltenriner, M. Leichtfried
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Details
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Parallel Tracking and Mapping in Hofburg Festsaal
Precise localization for mobile Augmented Reality in large indoor environments without specific tracking infrastructure is challenging. This is…
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G. Gerstweiler, H. Kaufmann, C. Schönauer, E. Vonach
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Details
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3D Building Reconstruction and Thermal Mapping in Fire Brigade Operations
Fire fighting remains a dangerous profession despite many recent technological and organizational measures. Sensors and technical systems can augment…
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C. Schönauer, E. Vonach, G. Gerstweiler, H. Kaufmann
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Details
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Cross-Platform Tracking of a 6DoF Motion Controller
There is a lack of software for 6DoF (six degrees of freedom) tracking using affordable off-theshelf hardware. With the introduction of motion…
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T. Perl
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Details
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Improving Data Fusion in Personal Positioning Systems for Outdoor Environments
A fault detection and correction methodology for personal positioning systems for outdoor environments is presented. We demonstrate its successful…
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E. Herrera, H. Kaufmann, J. Secue, R. Quiros, G. Fabregat
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Details
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Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback
The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor…
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C. Schönauer, K. Fukushi, A. Olwal, H. Kaufmann, R. Raskar
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Details
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Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen
Die Rehabilitation von Patienten mit chronischen Rückenschmerzen verfolgt einen multidisziplinären Ansatz, welcher trotz des betriebenen Aufwandes…
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C. Schönauer, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten
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Details
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Full Body Motion Capture - A Flexible Marker Based Solution
Full body motion capture (MoCap) plays an increasingly im-portant role in many fields from entertainment to medicine. How-ever, accurate motion…
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C. Schönauer, T. Pintaric, H. Kaufmann
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Details
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Combining Multiple Depth Cameras for Reconstruction
In the past few years depth cameras and their applications have gained more and more attention. Especially the publication of the Microsoft Kinect…
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K. Wendelin
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Details
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Physics Driven 3D Dynamic Geometry Software for Elementary Education
Spatial abilities are an essential part of human recognition and general intelligence. They represent our ability to perceive spatial patterns,…
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D. Zeller
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Details
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Applications of Virtual and Augmented Reality in Healthcare
Augmented Reality (AR) combines the real and the virtual and is interactive in real-time. In addition, virtual and real objects are registered in 3D…
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H. Kaufmann
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Details
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AR Record & Replay: Situated Compositing of Video Content in Mobile Augmented Reality
In this paper we present a novel approach to record and replay video content composited in-situ with a live view of the real environment. Our…
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T. Langlotz, M. Zingerle, R. Grasset, H. Kaufmann, G. Reitmayr
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High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with…
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P. Kán, H. Kaufmann
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Event-driven Body Motion Analysis For Real-time Gesture Recognition
This paper presents an evaluation of spatiotemporal data generated by a dynamic stereo vision sensor in a highdimensional space (3D volume and time)…
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B. Kohn, A. Belbachir, T. Hahn, H. Kaufmann
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Physically-Based Depth of Field in Augmented Reality
We present a novel method for rendering and compositing video in augmented reality. We focus on calculating the physically correct result of the…
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P. Kán, H. Kaufmann
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A Virtual Dressing Room based on Depth Data
Many of the currently existing Virtual Dressing Rooms are based on diverse approaches. Those are mostly virtual avatars or fiducial markers, and they…
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P. Presle
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Augmented Reality Video - Situated Video Compositions in Panorama-based Augmented Reality Applications
The rapid development of mobile devices such as smart phones has led to new possibilities in the context of Mobile Augmented Reality (AR). While…
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M. Zingerle
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Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices
Augmented reality (AR) is a young field in science and industry. In AR we interact in a real environment with virtual content. AR has the potential…
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O. Kosyreva, C. Schönauer, H. Kaufmann, E. Vonach, G. Gerstweiler
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ARTiFICe - Augmented Reality Framework for Distributed Collaboration
This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and…
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A. Mossel, C. Schönauer, G. Gerstweiler, H. Kaufmann
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Chronic Pain Rehabilitation with a Serious Game using Multimodal Input
Rehabilitation for chronic pain follows a multidisciplinary approach, which despite the effort, often lacks the long term success and patients often…
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C. Schönauer, T. Pintaric, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten
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Cutting the Cord: Wireless Mixed Reality Displays
In this paper we present wireless technologies that can be used to transmit uncompressed stereoscopic video signals to wireless displays in real…
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M. Csisinko, H. Kaufmann
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Entwicklung eines multitouchfähigen Schaufensters
M. Grünling: "Entwicklung eines multitouchfähigen Schaufensters"; Supervisor: H. Kaufmann; 188/2, 2011.
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M. Grünling
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Design eines interaktiven taktilen Shape Displays mittels Schrittmotoren und dem Bowdenzug-Konzept
J. Weissenböck: "Design eines interaktiven taktilen Shape Displays mittels Schrittmotoren und dem Bowdenzug-Konzept"; Supervisor: H. Kaufmann; 188/2,…
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J. Weissenböck
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A Framework for the Design and Development of Multimodal Interaction on Multi-touch Surfaces
F. Pilz: "A Framework for the Design and Development of Multimodal Interaction on Multi-touch Surfaces"; Supervisor: H. Kaufmann; 188/2, 2011.
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F. Pilz
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A Vision-Based System for Fingertip Detection on Tracked Interactive Surfaces
M. Autengruber: "A Vision-Based System for Fingertip Detection on Tracked Interactive Surfaces"; Supervisor: H. Kaufmann; 188/2, 2011.
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M. Autengruber
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Development of an Active Motion Capture Suit for Teaching Motion Skills
Current multimedia support for teaching and practicing motion skills is usually limited to video and two-dimensional graphics. Especially in areas…
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G. Gerstweiler, E. Vonach
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Event-Driven 3D Vision for Human Activity Analysis in Context of Dance and Fitness Training of Elderly People
Over the last years many implementations concerning the recognition of human motion have been developed. In doing so different systems for human…
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T. Hahn
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Wireless Displays in Educational Augmented Reality Applications
Augmented Reality (AR) as defined by Azuma [1] does not pose restrictions on output devices to be used for AR. Starting with light-weight notebooks…
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H. Kaufmann, M. Csisinko
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Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in…
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C. Schönauer, T. Pintaric, H. Kaufmann
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A Review of Serious Games as Psychological Support in Health
Videogames are a special form of new technologies. Initially they have been conceived for entertainment; however, during the last years, a new wave…
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A. Lopez, J. Santamaría, I. Krug, L. Gamazo, K. Gunnard, E. Kalapanidas, D. Konstantas, T. Ganchev, O. Kocsis, T. Lam, T. Raguin, C. Breiteneder, H. Kaufmann, C. Davarakis, F. Aranda, S. Jiménez-Murcia
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Improving Data Fusion in User Positioning Systems
A fault detection and correction methodology for user positioning systems based on Kalman filtering is presented in this thesis. To develop this…
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E. Herrera
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Kinetosis / Motion Sickness: A new Approach for Adaptation in Virtual Reality
Kinetosis is the medical expression for motion sickness. It comes from the Greek word "kinein" which means "to move". In this master´s thesis the…
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P. Kölndorfer
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Virtual Environments for Mathematics and Geometry Education
Since ancient times mathematicians and geometricians use visualisations to describe, discuss, to study and to teach mathematics. In mathematics…
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H. Kaufmann
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Physics Education in Virtual Reality: An Example
We present an immersive VR application for physics education. It utilizes a recent physics engine developed for the PC gaming market to simulate…
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H. Kaufmann, B. Meyer
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Dynamic Differential Geometry in Education
We present an augmented reality application which introduces differential geometry in educational dynamic geometry software. New functionality such…
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H. Kaufmann
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PlayMancer: Games for Health with Accessibility in Mind
The term Serious Games has been used to describe computer and video games used as educational technology or as a vehicle for presenting or promoting…
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E. Kalapanidas, C. Davarakis, F. Aranda, S. Jiménez-Murcia, O. Kocsis, T. Ganchev, H. Kaufmann, T. Lam, D. Konstantas
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Playmancer Project: A Serious Videogame as Additional Therapy Tool for Eating and Impulse Control Disorders
Reviews and few non-controlled studies showed the effectiveness of several specific designed computer video-games as an additional form of treatment…
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S. Jiménez-Murcia, F. Aranda, E. Kalapanidas, D. Konstantas, T. Ganchev, O. Kocsis, T. Lam, J. Santamaría, T. Raguin, C. Breiteneder, H. Kaufmann, C. Davarakis
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Applications of Mixed Reality
This thesis gives an overview of the author´s scientific work in previous years. It reflects the author´s ambition to develop applications of mixed…
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H. Kaufmann
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Simulating Educational Physical Experiments in Augmented Reality
We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann, B. Meyer
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Physics Playground: Physics Education in Virtual Reality
This talk presents an immersive VR application for physics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann
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Construct3D - An Augmented Reality Application for Geometry Education
Construct3D is a three dimensional geometric construction tool specifically designed for mathematics and geometry education. We describe our efforts…
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H. Kaufmann
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A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems
The standard method for estimating the rigid-body motion of arbitrary interaction devices with an infrared-optical tracking system involves attaching…
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T. Pintaric, H. Kaufmann
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Design of a Virtual Reality Supported Test for Spatial Abilities
This paper focuses on the development of a new spatial ability test in virtual reality (VR). This test measures the ability to visualize and mentally…
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H. Kaufmann, M. Csisinko, I. Strasser, S. Strauß, I. Koller
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Cognitive strategies on solving spatial tasks: development of a dynamic spatial test in augmented reality
Within an interdisciplinary research project on cognitive strategies and training aspects of spatial ability, funded by the Austrian research fund…
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I. Strasser, H. Kaufmann, S. Strauß, J. Glück, M. Csisinko
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Analyse der Machbarkeit und des Innovationspotentials der Anwendung der Technologie des Optical Real-Time Trackings für Aufgaben der Tunnelvortriebsvermessung
Innerhalb dieser Studie wird untersucht, ob die Technologie des "Optical Real-Time Trackings" für Aufgaben der Tunnenvortriebsvermessung geeignet und…
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A. Mossel, T. Pintaric, H. Kaufmann
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Dynamic Differential Geometry in an Educational Augmented Reality Application
In this thesis a number of geometry software packages leading both to static and dynamic constructions and their particular features will be…
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M. Tschurlovits
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Playmancer: A European Serious Gaming 3D Environment
Serious games are about to enter the medical sector to give people with behavioural or addictive disorders the ability to use them as part of health…
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E. Kalapanidas, H. Wanatabe, C. Davarakis, H. Kaufmann, F. Aranda, T. Lam, T. Ganchev, D. Konstantas
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Skeletal Structure Generation for Optical Motion Capture
Motion capture systems today have to deliver high quality motion data, while being flexible and easily adaptable to different actors. Therefore,…
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C. Schönauer
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Distributed Virtual Reality in Education
H. Kaufmann: "Distributed Virtual Reality in Education"; Keynote Lecture: 11th IEEE International Symposium on Distributed Simulation and Real Time…
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H. Kaufmann
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Learning Objects for Geometry Education with Augmented Reality
H. Kaufmann: "Learning Objects for Geometry Education with Augmented Reality"; Keynote Lecture: Conference on E-Learning in a new Europe (BMUKK) -…
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H. Kaufmann
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Assessment of Step Determination in a GPS/Compass/IMU System for Personal Positioning
Nowadays, there have been great advances in the location technology, even though the user´s location indoor, outdoor is still a challenge. The…
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E. Herrera, H. Kaufmann, R. Quiros
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Entwicklung eines 3D-Raumvorstellungs-Lerntests mit Augmented Reality
S. Strauß, I. Strasser, M. Csisinko, H. Kaufmann, J. Glück: "Entwicklung eines 3D-Raumvorstellungs-Lerntests mit Augmented Reality"; Poster: 9.…
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S. Strauß, I. Strasser, M. Csisinko, H. Kaufmann, J. Glück
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Analysis of a Kalman Approach for a Pedestrian Positioning System in Indoor Environments
In this work we present the design principles of a wearable positioning system for users in unprepared indoor environments. We describe the most…
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E. Herrera, R. Quiros, H. Kaufmann
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Summary of Usability Evaluations of an Educational Augmented Reality Application
We summarize three evaluations of an educational augmented reality application for geometry education, which have been conducted in 2000, 2003 and…
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H. Kaufmann, A. Dünser
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Affordable Infrared-Optical Pose Tracking for Virtual and Augmented Reality
In this paper, we describe the hard- and software of a new low-cost infrared-optical pose-tracking system for room-sized virtual environments. The…
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T. Pintaric, H. Kaufmann
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Towards a Universal Implementation of 3D User Interaction Techniques
This paper presents a versatile - write once, use everywhere - approach of standardizing the development of three-dimensional user interaction…
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M. Csisinko, H. Kaufmann
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Physics Education in the Field of Mechanics with Virtual Reality
PhysicsPlayground is an educational virtual reality application that should help students in understanding the concepts of mechanics in the field of…
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B. Meyer
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Multiple Head Mounted Displays in Virtual and Augmented Reality Applications
With the recent introduction of low cost head mounted displays (HMDs), prices of HMD-based virtual reality setups dropped considerably. In various…
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H. Kaufmann, M. Csisinko
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Warning: Subtle Aspects of Strategy Assessment may Affect Correlations Among Spatial Tests
In this study, preliminary to a larger experiment, 42 participants completed four different spatial tests and, after each test, a strategy…
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J. Glück, A. Dünser, K. Steinbügl, H. Kaufmann
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The Potential of Augmented Reality in Dynamic Geometry Education
This paper summarizes work done within the previous 6 years to integrate and implement Virtual and Augmented Reality (VR/AR) technologies in geometry…
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H. Kaufmann
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Implementation of a Low Cost Marker Based Infrared Light Optical Tracking System
This diploma thesis investigates the implementation of a low cost marker based infrared light optical tracking system using commodity hardware. The…
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M. Mehling
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Virtual and Augmented Reality as Spatial Ability Training Tools
Virtual reality (VR) and augmented reality (AR - overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to…
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A. Dünser, H. Kaufmann, K. Steinbügl, J. Glück
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An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents
In this paper, we present an extensible framework for interactive multimodal contents, with emphasis on augmented reality applications. The proposed…
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A. Barclay, H. Kaufmann
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Long Distance Distribution of Educational Augmented Reality Applications
For distance education utilizing shared Virtual or Augmented Reality (VR/AR) applications, reliable network distribution of educational content is of…
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H. Kaufmann, M. Csisinko, A. Totter
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Learning Objects for Education with Augmented Reality
To fill the gap of next-generation user interfaces for mathematics and geometry education Construct3D is presented, a three-dimensional dynamic…
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H. Kaufmann, M. Papp
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Designing Immersive Virtual Reality for Geometry Education
Our work introduces immersive collaborative learning to geometry education. More specifically, we present a system that uses collaborative augmented…
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H. Kaufmann, D. Schmalstieg
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Long Distance Distribution of Virtual and Augmented Reality Applications
Collaboration is an intriguing and promising aspect in Virtual and Augmented Reality systems, whether participants are co-located or not. At least,…
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M. Csisinko
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Visualization of Complex Function Graphs in Augmented Reality
Understanding the properties of a function over complex numbers can be much more difficult than with a function over real numbers. This work provides…
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R. Liebo
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Pivy - Embedding a Dynamic Scripting Language into a Scene Graph Library
This thesis presents the design and implementation of "Pivy": a Python language binding for the Coin scene graph library. Pivy allows for development…
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T. Fahmy
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Förderung der Raumvorstellung mit Construct3D
A. Dünser, H. Kaufmann: "Förderung der Raumvorstellung mit Construct3D"; Talk: Annual Austrian Geometry Teachers Conference, Strobl, Austria;…
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A. Dünser, H. Kaufmann
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Raumvorstellungstraining mit Augmented Reality - wer profitiert vom Einsatz neuer Technologien?
A. Dünser, K. Steinbügl, H. Kaufmann, J. Glück: "Raumvorstellungstraining mit Augmented Reality - wer profitiert vom Einsatz neuer Technologien?";…
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A. Dünser, K. Steinbügl, H. Kaufmann, J. Glück
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Panel: Virtual Reality and Spatial Ability
H. Kaufmann, A. Rizzo, G. Kim, R. Darken, R. Astur, F. Tendick: "Panel: Virtual Reality and Spatial Ability"; Keynote Lecture: VR 2005, Bonn,…
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H. Kaufmann, A. Rizzo, G. Kim, R. Darken, R. Astur, F. Tendick
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General Training of Spatial Abilities by Geometry Education in Augmented Reality
Geometry education has proven as one powerful means of improving spatial abilities, an important component of human intelligence. In the first part…
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H. Kaufmann, K. Steinbügl, A. Dünser, J. Glück
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Improving Spatial Abilities by Geometry Education in Augmented Reality - Application and Evaluation Design
In the first part we summarize our development of a system that uses collaborative augmented reality as a medium for teaching, and uses 3D dynamic…
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H. Kaufmann, K. Steinbügl, A. Dünser, J. Glück
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Geometrie und Raumvorstellung - Psychologische Perspektiven
In diesem Beitrag soll zunächst ein kurzer Überblick über den psychologischen Wissensstand zum räumlichen Vorstellungsvermögen gegeben werden, wobei…
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J. Glück, H. Kaufmann, A. Dünser, K. Steinbügl
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