Interactive Media Systems, TU Vienna

Matej Nezveda

Dipl.-Ing. Bakk. — Position: Project Assistant

Contact

E-Mail matej.nezveda@tuwien.ac.at
Office 1040 Wien, Favoritenstrasse 9-11 Room HE0440 Map
Office Hours By Appointment
Phone +43-1-58801-18865

2016

3D Scene Reconstruction via Hierarchical Stereo Matching The reconstruction of 3D scenes from a pair of stereo images/videos that were captured from slightly displaced camera view points presents an… M. Nezveda, M. Gelautz Details
Linear Optimization Approach for Depth Range Adaption of Stereoscopic Videos Depth-Image Based Rendering (DIBR) techniques enable the creation of virtual views from color and corresponding depth images. In stereoscopic 3D film… W. Zellinger, B. Moser, A. Chouikhi, F. Seitner, M. Nezveda, M. Gelautz Details

2015

Trifocal system for high-quality inter-camera mapping and virtual view synthesis We present an innovative L-shaped trifocal system involving a high-end main camera with a compact assistant stereo rig attached to it. The system can… F. Seitner, M. Nezveda, M. Gelautz, G. Braun, C. Kapeller, W. Zellinger, B. Moser Details
Coarse-to-fine stereo matching for high resolution images Stereo matching denotes the problem of finding correspondences in pairs of images in order to perform 3D reconstruction. However, high resolution… M. Nezveda Details

2014

Depth Map Post-Processing for Depth-Image-Based Rendering: A User Study We analyse the impact of depth map post-processing techniques on the visual quality of stereo pairs that contain a novel view. To this end, we… M. Nezveda, N. Brosch, F. Seitner, M. Gelautz Details
Efficient quality enhancement of disparity maps based on alpha matting We propose an efficient disparity map enhancement method that improves the alignment of disparity edges and color edges even in the presence of mixed… N. Brosch, M. Nezveda, M. Gelautz, F. Seitner Details
Evaluation of depth map post-processing techniques for novel view generation Depth-Image-Based Rendering (DIBR) is a key technology for the processing and distribution of three-dimensional (3D) content. Given a two-dimensional… M. Nezveda Details