Publications
Scientific publications, talks, and theses.
Click a title or “Details” link to learn
more about a particular publication (including BibTeX, PDF download, etc).
Simulating Educational Physical Experiments in Augmented Reality
We present an augmented reality application for mechanics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann, B. Meyer
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Evaluation of data-parallel splitting approaches for H.264 decoding
The high computational demands of the H.264 decoding process pose serious challenges on current processor architectures. A natural way to tackle this…
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F. Seitner, M. Bleyer, R. Schreier, M. Gelautz
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Development of d*star: A novel Spatial Ability Test in Virtual Environments
We present d*star, a spatial ability test in an immersive Virtual Environment. In this project we are developing a dynamic test (consisting of a…
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M. Csisinko
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PlayMancer - A European Serious Gaming 3D Environment
"PlayMancer" is a EC-funded research project aiming to implement a platform for universally accessible and serious games. Within this project, Vienna…
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C. Schönauer
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Physics Playground: Physics Education in Virtual Reality
This talk presents an immersive VR application for physics education. It utilizes a recent physics engine developed for the PC gaming market to…
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H. Kaufmann
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Construct3D - An Augmented Reality Application for Geometry Education
Construct3D is a three dimensional geometric construction tool specifically designed for mathematics and geometry education. We describe our efforts…
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H. Kaufmann
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MapFace - A Graphical Editor to Support the Semantic Annotation of Medical Text
The mapping of medical texts to concepts of medical terminology systems is a prerequisite for many tasks of automatically processing these documents.…
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T. Gschwandtner, K. Kaiser, S. Miksch
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Development of Multi-Core Video Decoding Platforms based on High-Level Architecture Simulations
The high computational demands of state-of-the-art video coding standards such as H.264 pose serious challenges on strongly resource-restricted…
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F. Seitner, M. Bleyer, M. Gelautz
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A Rigid-Body Target Design Methodology for Optical Pose-Tracking Systems
The standard method for estimating the rigid-body motion of arbitrary interaction devices with an infrared-optical tracking system involves attaching…
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T. Pintaric, H. Kaufmann
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SqueezeOrb: A Low-Cost Pressure-Sensitive User Input Device
This paper introduces a new low-cost pressure-sensitive user input device called "SqueezeOrb". The device is built from an assembly force-sensing…
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T. Pintaric, T. Kment, W. Spreicer
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Design Methodology for the SVENm Multimedia Engine
The high computational demands of modern multimedia applications such as the H.264 video coding standard pose serious challenges on current hardware…
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F. Seitner, J. Meser, G. Schedelberger, A. Wasserbauer, M. Bleyer, M. Gelautz, M. Schutti, R. Schreier, P. Vaclavik, G. Krottendorfer, G. Truhlar, T. Bauernfeind, P. Beham
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3D Scene Reconstruction by Stereo Methods for Analysis and Visualization of Sports Scenes
M. Gelautz, M. Bleyer, D. Markovic, C. Rhemann: "3D Scene Reconstruction by Stereo Methods for Analysis and Visualization of Sports Scenes"; Talk:…
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M. Gelautz, M. Bleyer, D. Markovic, C. Rhemann
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Improving Color Modeling for Alpha Matting
This paper addresses the problem of extracting an alpha matte from a single photograph given a user-defined trimap. A crucial part of this task is…
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C. Rhemann, C. Rother, M. Gelautz
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A Psychophysical Study of Fixation Behavior in a Computer Game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay,…
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V. Sundstedt, E. Stavrakis, M. Wimmer, E. Reinhard
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Design of a Virtual Reality Supported Test for Spatial Abilities
This paper focuses on the development of a new spatial ability test in virtual reality (VR). This test measures the ability to visualize and mentally…
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H. Kaufmann, M. Csisinko, I. Strasser, S. Strauß, I. Koller
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Evaluation of Different Methods for Using Colour Information in Global Stereo Matching Approaches
Global algorithms currently represent the state-of-the-art in dense stereo matching. These methods first set up an energy function. The energy…
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M. Bleyer, S. Chambon, U. Poppe, M. Gelautz
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High Resolution Matting via Interactive Trimap Segmentation
We present a new approach to the matting problem which splits the task into two steps: interactive trimap extraction followed by trimap-based alpha…
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C. Rhemann, C. Rother, A. Rav-Acha, T. Sharp
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Easing the Formalization of Clinical Guidelines with a User-tailored, Extensible Agile Model Driven Development (AMDD)
P. Martini, K. Kaiser, S. Miksch: "Easing the Formalization of Clinical Guidelines with a User-tailored, Extensible Agile Model Driven Development…
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P. Martini, K. Kaiser, S. Miksch
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MapFace - An Editor for MetaMap Transfer (MMTx)
K. Kaiser, T. Gschwandtner, P. Martini: "MapFace - An Editor for MetaMap Transfer (MMTx)"; Talk: Twenty-First IEEE International Symposium on…
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K. Kaiser, T. Gschwandtner, P. Martini
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Syntactical Negation Detection in Clinical Practice Guidelines
In clinical practice guidelines (CPGs) the medical information is stored in a narrative way. A large part of this information occurs in a negated…
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S. Gindl, K. Kaiser, S. Miksch
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Analysis of Historical Artistic Documentaries
The paper introduces a novel interdisciplinary project addressing the analysis of historical artistic films. The type of employed material has not…
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M. Zeppelzauer, D. Mitrovic, C. Breiteneder
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A high-level simulator for the H.264/AVC decoding process in multi-core systems
H.264 as a new-generation video coding algorithm is becoming increasingly important for international broadcasting standards such as DVB-H and DMB.…
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F. Seitner, R. Schreier, M. Bleyer, M. Gelautz
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Evaluation of content-based Features for User-Centred Image Retrieval in Small Media Collections
H. Eidenberger, M. Zaharieva: "Evaluation of content-based Features for User-Centred Image Retrieval in Small Media Collections"; Talk: SPIE IS&T…
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H. Eidenberger, M. Zaharieva
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Simple but Effective Tree Structures for Dynamic Programming-based Stereo Matching
This work describes a fast method for computing dense stereo correspondences that is capable of generating results close to the state-of-the-art. We…
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M. Bleyer, M. Gelautz
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Interactive Tools for Image-based Stereoscopic Artwork
E. Stavrakis, M. Gelautz: "Interactive Tools for Image-based Stereoscopic Artwork"; Poster: SPIE IS&T Electronic Imaging Conference, San Jose,…
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E. Stavrakis, M. Gelautz
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A Latency Analysis on H.264 Video Transmission Systems
Controlling and minimizing the delay of real-time video transmission systems is a key issue in latency sensitive applications. Examples for such kind…
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R. Schreier, A. Rothermel
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Playmancer: A European Serious Gaming 3D Environment
Serious games are about to enter the medical sector to give people with behavioural or addictive disorders the ability to use them as part of health…
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E. Kalapanidas, H. Wanatabe, C. Davarakis, H. Kaufmann, F. Aranda, T. Lam, T. Ganchev, D. Konstantas
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