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For the TU Jumpcube (http://jumpcu.be) develop a Unity module for an existing reef diving application that makes use of the camera-based semi-transparency of HTC Vive. When jumping from a platform into the virtual see the diver should be able to see both the real and the virtual environment. With falling the app should blend from physical into the virtual environment. On emergence, the process should be reversed. Additionally, the student should attach a microphone to the head-mounted display and create realistic underwater breathing sounds from the audio signal.