Interactive Media Systems, TU Wien

VRGroup - On-the-fly HMD eyetracker recalibration

Practicum

About This Topic

A tool should be implemented, that provides on-the-fly HMD eyetracker recalibration in VR by guiding the visual attention of the user. The tool should be independent of the actual virtual environment to allow reuse in different projects (e.g. as a plugin).

Additional Information

Suggested setup:

-) Unreal Engine

-) FOVE HMD