- Immersive Virtual Reality
- Redirected Walking
- 3D Interface Design
- Brain-computer Interface
- Artificial Intelligence
Khrystyna is currently a University Assistant and a Ph.D. Candidate at Vienna Ph.D. School of Informatics. She is also teaching Virtual Reality introductory and advanced courses.
The focus of her research is on perceptual illusions, which may be used for flexible computer-simulated multi-purpose 3D environments. Such environments are suitable for simulation, training or education, entertainment, and art.
Typically, space, where user's actions might be tracked, is limited and significantly smaller than a virtual environment. The real-world walking in virtual reality within the real world boundaries is generally referred to as redirected walking. Its aim is to allow free walking over a large-scale virtual scene without collisions with the real world barriers.
Khrystyna's research is focusing on run-time procedural generation and manipulations of the large-scale virtual layouts for unperceivable redirection within an arbitrary real workspace. In addition, she develops the methods to enlarge and diversify the VR experience by providing haptic feedback and employing various perceptual illusions.
- “Best Paper” Award at the IEEE Symposium on 3D User Interfaces for the paper “Towards Efficient Spatial Compression in Self-Overlapping Virtual Environments”, Los Angeles, CA, USA, 2017.
- “VR Now Tech” Award for the project “ImmersiveDeck”, Potsdam, Germany, 2016.
- “Future Zone: Smart Innovation” Award for the project “ImmersiveDeck”, Vienna, Austria 2016.
- "Honourable Mention for Best Paper" Award at the merged International Conference on Artificial Reality and Telexistence (ICAT) and Eurographics Symposium on Virtual Environments (EGVE) for the paper “Influence of Path Complexity on Spatial Overlap Perception In Virtual Environments”, 2015.
- "Honourable Mention for the Best Technote" Award at the IEEE Symposium on 3D User Interfaces for the paper “Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environments”, 2013.