Interactive Media Systems, TU Wien

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Job Offers

0591 10 PhD Positions in Doctorate College "TrustRobots" at TU Wien available The Doctorate College will fund 10 PhD positions, each 25h/week, for the duration of 3 years. Additionally, the DC will offer funding for the… M. Gelautz Details
0573 PhD and Master Research Positions: 3D Scene Reconstruction (funded) The Research Group on Image and Video Analysis & Synthesis) are seeking highly motivated students/graduates of Informatics, Mathematics or… M. Gelautz Details
0572 PhD Position: Vision for Autonomous Driving The Research Group on Image and Video Analysis & Synthesis) are seeking a highly qualified graduate (Dipl.-Ing, MSc.) of Informatics, Mathematics… M. Gelautz Details
0536 Stellenausschreibung (Augmented & Virtual Reality, Film und Mobile Applications) Die Firma emotion3D GmbH sucht Bachelor-/Masterstudenten (m/w) mit Schwerpunkt auf Bildverarbeitung und/oder Computer Vision zur Mitarbeit an… M. Gelautz Details

PhD Theses

0591 10 PhD Positions in Doctorate College "TrustRobots" at TU Wien available The Doctorate College will fund 10 PhD positions, each 25h/week, for the duration of 3 years. Additionally, the DC will offer funding for the… M. Gelautz Details
0573 PhD and Master Research Positions: 3D Scene Reconstruction (funded) The Research Group on Image and Video Analysis & Synthesis) are seeking highly motivated students/graduates of Informatics, Mathematics or… M. Gelautz Details
0572 PhD Position: Vision for Autonomous Driving The Research Group on Image and Video Analysis & Synthesis) are seeking a highly qualified graduate (Dipl.-Ing, MSc.) of Informatics, Mathematics… M. Gelautz Details
0251 Virtual & Augmented Reality - Suggest Your Own Topic Students with interesting ideas for Virtual and Augmented Reality topics are always welcome for Master Theses, PhD Theses or Practicums. Please… H. Kaufmann Details

Master Theses

0602 Gesture Interaction with a mobile AR controller In this project, a student needs to work on a gesture interface design which enables users to great their own gesture. This will make a… M. Lee, H. Kaufmann Details
0600 From Blubbering to Poetry App Implement a smartglass application that converts a speech audio input stream into poetry by reading lip movements and converting them into proper TTS… H. Eidenberger Details
0599 Let's rock: Application of Vibrations in Virtual Reality Implement haptic sensations based on vibration patterns in existing virtual reality applications. Requires good knowledge of Unity or Unreal and… H. Eidenberger Details
0598 Construction of a Virtual Tasting Device Build a virtual taste device that imitates the approach taken in [1] - only for taste stimulation, not for virtual cocktails -, i.e. creation of… H. Eidenberger Details
0597 3D object recognition and reconstruction from depth sensor data Experiment with the newest depth sensing technologies and develop tools to test their suitability for certain object recognition and/or… C. Schönauer, H. Kaufmann Details
0593 Distributed Multi-User Virtual Miniature Golf Application Develop an application for miniature golf playing with virtual reality. Includes a bit of hardware design (attaching a Vive handheld to a stick) and… H. Eidenberger Details
0590 Audio Analysis Software for Raspberry Pi Develop content-based audio analysis components that are able to run on a Raspberry Pi processor. Potential topics include sound effects and the… H. Eidenberger Details
0584 Privacy Modalities in a Collaborative Virtual Reality Environment This master thesis focus on investigating novel concepts in the field of 3D interaction and perception to allow private areas within collaborative… A. Mossel, H. Kaufmann Details
0579 VR Motion Sickness recognition based on Audio Analysis Implement an application that is able to recognize the physical sickness of a person in an VR environment by audio analysis. Statements such as "uh,… H. Eidenberger Details
0574 TIS2 Prototyping Develop prototypical solutions for selected topics of the TU Information Systems based on Java and/or Ruby. Requires interest in business programming. H. Eidenberger Details
0573 PhD and Master Research Positions: 3D Scene Reconstruction (funded) The Research Group on Image and Video Analysis & Synthesis) are seeking highly motivated students/graduates of Informatics, Mathematics or… M. Gelautz Details
0566 Base Dosimeter Develop a dosiemter (long-time noise recording) exclusively for the base frequencies. Should include proper recording hardware, if necessary, band… H. Eidenberger Details
0548 Reduction of Motion Sickness by Force Simulation and Olfactory Stimuli Investigate the effect of force simulation and the effect of refreshing olfactory stimuli on motion sickness in the Jumpcube environment. The… H. Eidenberger Details
0541 Collision Prediction in a walkable VR environment The topic concerns highly immersive VR systems (HMD + head tracking in large scale) where multiple users can simultaneously explore virtual… I. Podkosova Details
0536 Stellenausschreibung (Augmented & Virtual Reality, Film und Mobile Applications) Die Firma emotion3D GmbH sucht Bachelor-/Masterstudenten (m/w) mit Schwerpunkt auf Bildverarbeitung und/oder Computer Vision zur Mitarbeit an… M. Gelautz Details
0509 VRGroup - Tracking for Mobile Virtual Reality Trotz der Verfügbarkeit von verschiedenen Produkten für seated und (small) room scale Virtual Reality, ist Tracking in größeren Räumen für… C. Schönauer Details
0478 Immersive VR platform in Unreal engine The general task is the development of a fully immersive multi-user VR system in Unreal Engine. Several students can work on different sub-tasks. Two… I. Podkosova Details
0447 Is more realistic killing more fun? Develop a test setup with a VR component and EEG measurement that is able (1) to measure pleasure/fun based on brain signals, (2) to allow to shoot… H. Eidenberger Details
0251 Virtual & Augmented Reality - Suggest Your Own Topic Students with interesting ideas for Virtual and Augmented Reality topics are always welcome for Master Theses, PhD Theses or Practicums. Please… H. Kaufmann Details

Bachelor Theses

0602 Gesture Interaction with a mobile AR controller In this project, a student needs to work on a gesture interface design which enables users to great their own gesture. This will make a… M. Lee, H. Kaufmann Details
0601 Evaluation of an AR controller with objective quality measurements The aim of the project is to build a system which can measure objective quality parameters of an IMU enabled controller with available technological… M. Lee, H. Kaufmann Details
0600 From Blubbering to Poetry App Implement a smartglass application that converts a speech audio input stream into poetry by reading lip movements and converting them into proper TTS… H. Eidenberger Details
0599 Let's rock: Application of Vibrations in Virtual Reality Implement haptic sensations based on vibration patterns in existing virtual reality applications. Requires good knowledge of Unity or Unreal and… H. Eidenberger Details
0598 Construction of a Virtual Tasting Device Build a virtual taste device that imitates the approach taken in [1] - only for taste stimulation, not for virtual cocktails -, i.e. creation of… H. Eidenberger Details
0597 3D object recognition and reconstruction from depth sensor data Experiment with the newest depth sensing technologies and develop tools to test their suitability for certain object recognition and/or… C. Schönauer, H. Kaufmann Details
0593 Distributed Multi-User Virtual Miniature Golf Application Develop an application for miniature golf playing with virtual reality. Includes a bit of hardware design (attaching a Vive handheld to a stick) and… H. Eidenberger Details
0590 Audio Analysis Software for Raspberry Pi Develop content-based audio analysis components that are able to run on a Raspberry Pi processor. Potential topics include sound effects and the… H. Eidenberger Details
0579 VR Motion Sickness recognition based on Audio Analysis Implement an application that is able to recognize the physical sickness of a person in an VR environment by audio analysis. Statements such as "uh,… H. Eidenberger Details
0574 TIS2 Prototyping Develop prototypical solutions for selected topics of the TU Information Systems based on Java and/or Ruby. Requires interest in business programming. H. Eidenberger Details
0566 Base Dosimeter Develop a dosiemter (long-time noise recording) exclusively for the base frequencies. Should include proper recording hardware, if necessary, band… H. Eidenberger Details
0548 Reduction of Motion Sickness by Force Simulation and Olfactory Stimuli Investigate the effect of force simulation and the effect of refreshing olfactory stimuli on motion sickness in the Jumpcube environment. The… H. Eidenberger Details
0542 Distributed multi-user VR with full body motion capture The goal of this topic is to research presence-related questions in a distributed VR system with full-body motion capture. Hardware and software: -… I. Podkosova Details
0374 Homesick Sound App Develop a mobile app that exchange the sounds created by the city you live in with the sounds of your home city. Requires implementing a server for… H. Eidenberger Details

Practica

0602 Gesture Interaction with a mobile AR controller In this project, a student needs to work on a gesture interface design which enables users to great their own gesture. This will make a… M. Lee, H. Kaufmann Details
0601 Evaluation of an AR controller with objective quality measurements The aim of the project is to build a system which can measure objective quality parameters of an IMU enabled controller with available technological… M. Lee, H. Kaufmann Details
0600 From Blubbering to Poetry App Implement a smartglass application that converts a speech audio input stream into poetry by reading lip movements and converting them into proper TTS… H. Eidenberger Details
0599 Let's rock: Application of Vibrations in Virtual Reality Implement haptic sensations based on vibration patterns in existing virtual reality applications. Requires good knowledge of Unity or Unreal and… H. Eidenberger Details
0598 Construction of a Virtual Tasting Device Build a virtual taste device that imitates the approach taken in [1] - only for taste stimulation, not for virtual cocktails -, i.e. creation of… H. Eidenberger Details
0597 3D object recognition and reconstruction from depth sensor data Experiment with the newest depth sensing technologies and develop tools to test their suitability for certain object recognition and/or… C. Schönauer, H. Kaufmann Details
0593 Distributed Multi-User Virtual Miniature Golf Application Develop an application for miniature golf playing with virtual reality. Includes a bit of hardware design (attaching a Vive handheld to a stick) and… H. Eidenberger Details
0592 TIS2 Ruby Redmine Programming Implement an improved API for the Redmine issue tracker and associated software development tools in the context of the TISS project. Redmine is… H. Eidenberger Details
0590 Audio Analysis Software for Raspberry Pi Develop content-based audio analysis components that are able to run on a Raspberry Pi processor. Potential topics include sound effects and the… H. Eidenberger Details
0579 VR Motion Sickness recognition based on Audio Analysis Implement an application that is able to recognize the physical sickness of a person in an VR environment by audio analysis. Statements such as "uh,… H. Eidenberger Details
0574 TIS2 Prototyping Develop prototypical solutions for selected topics of the TU Information Systems based on Java and/or Ruby. Requires interest in business programming. H. Eidenberger Details
0566 Base Dosimeter Develop a dosiemter (long-time noise recording) exclusively for the base frequencies. Should include proper recording hardware, if necessary, band… H. Eidenberger Details
0548 Reduction of Motion Sickness by Force Simulation and Olfactory Stimuli Investigate the effect of force simulation and the effect of refreshing olfactory stimuli on motion sickness in the Jumpcube environment. The… H. Eidenberger Details
0542 Distributed multi-user VR with full body motion capture The goal of this topic is to research presence-related questions in a distributed VR system with full-body motion capture. Hardware and software: -… I. Podkosova Details
0536 Stellenausschreibung (Augmented & Virtual Reality, Film und Mobile Applications) Die Firma emotion3D GmbH sucht Bachelor-/Masterstudenten (m/w) mit Schwerpunkt auf Bildverarbeitung und/oder Computer Vision zur Mitarbeit an… M. Gelautz Details
0532 VRGroup - Natural Distributed Hand Interaction The goal of the task is to enable users of an immersive VR game to take virtual objects with virtual hands, smoothly pass them from one hand to… I. Podkosova Details
0509 VRGroup - Tracking for Mobile Virtual Reality Trotz der Verfügbarkeit von verschiedenen Produkten für seated und (small) room scale Virtual Reality, ist Tracking in größeren Räumen für… C. Schönauer Details
0478 Immersive VR platform in Unreal engine The general task is the development of a fully immersive multi-user VR system in Unreal Engine. Several students can work on different sub-tasks. Two… I. Podkosova Details
0374 Homesick Sound App Develop a mobile app that exchange the sounds created by the city you live in with the sounds of your home city. Requires implementing a server for… H. Eidenberger Details
0338 Erfassung sensorischer Funktionen mittels Touchscreen und Drucksensor Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Touchscreen und Drucksensor. C. Schönauer Details
0251 Virtual & Augmented Reality - Suggest Your Own Topic Students with interesting ideas for Virtual and Augmented Reality topics are always welcome for Master Theses, PhD Theses or Practicums. Please… H. Kaufmann Details