Interactive Media Systems, TU Wien

Christian Schönauer

Dipl.-Ing. Dr. — Position: PostDoc Researcher

Contact

E-Mail christian.schoenauer@tuwien.ac.at
Office 1040 Wien, Favoritenstrasse 11 Room HE0406 Map
Office Hours By Appointment
Phone +43-1-58801-18894

Current

Vienna Virtual Reality Framework for Unreal Vienna Virtual Reality Framework for Unreal   (“V2RFUn”)
H. Kaufmann — Since February 2017
Development of a framework with flexible tracking device integration, robot interaction, avatar interaction and much more for VR applications in…

Completed

Virtual Simulation and On-Site Training for First Responders Virtual Simulation and On-Site Training for First Responders   (“VR on-site”)
H. Kaufmann — July 2015 to December 2017 • Keywords: Virtual Reality, Immersive, First Responders, Training, Multi-User, Collaboration
The project’s goal is to develop and evaluate the first fully mobile, generic, multi-user immersive virtual reality platform to train squad leaders…

Multimodal Feedback for Supporting Gestural Interaction in Smart Environments Multimodal Feedback for Supporting Gestural Interaction in Smart Environments   (“Life-Stage”)
H. Kaufmann — January 2014 to December 2015
The smart environments of our future ubiquitous computing era need to deliver their users with appropriate interfaces that go beyond today’s standard…

Virtual Reality Training for Upper Limb Prosthesis Patients Virtual Reality Training for Upper Limb Prosthesis Patients   (“Arm Prosthesis”)
H. Kaufmann — January 2011 to October 2012 • Keywords: Virtual Reality, Virtual Rehabilitation, Serious Gaming, 6DOF Interaction, Bio Sensor, ARTiFICe, iotracker
The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control.…

ProFiTex - Providing Fire Fighters with Technology for Excellent Work Safety ProFiTex - Providing Fire Fighters with Technology for Excellent Work Safety
H. Kaufmann — October 2009 to September 2012 • Keywords: work safety, protective clothing, Fire brigade, textile-based system, emergency responders, personal protective equipment
The aim of project ProFiTex is to support fire fighters in their perilous work with a system that supplies mission-relevant information without…

Playmancer Playmancer
H. Kaufmann — January 2007 to December 2011 • Keywords: Serious Gaming, Motion Capturing, Virtual Reality Rehabilitation, Infrared Optical Tracking
PlayMancer will implement a new Serious Game environment by augmenting existing 3D gaming engines with new possibilities. The objectives of the…

Stereo video see-through head mounted display Stereo video see-through head mounted display   (“SteVSees”)
C. Schönauer — September 2014 to March 2017 • Keywords: Stereo, video see-through, head mounted display, stereo camera
Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder…

Assessing the Sensory Functionality of Children with Autism Spectrum Disorder Assessing the Sensory Functionality of Children with Autism Spectrum Disorder   (“Autism”)
C. Schönauer — June 2013 to February 2017 • Keywords: Autism, Motion Tracking, Sensors, Depth Sensor
The causes and mechanisms of Autism Spectrum Disorder (ASD) are not yet fully understood. One line of research that should translate into more…

Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback   (“Motion Guidance”)
C. Schönauer — November 2011 to December 2015
The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor…

ARTiFICe - Augmented Reality Framework for Distributed Collaboration ARTiFICe - Augmented Reality Framework for Distributed Collaboration
A. Mossel — January 2011 to December 2014 • Keywords: Virtual Reality Framework, 3D Interaction Techniques, Collaboration, Mobile Augmented Reality, Mobile Interaction, Low-cost Tracking Devices
This project aims on developing a flexible and powerful VR/AR framework build around on an off the shelf game engine (Unity3D). It offers rapid…

OpenTracker v2.0 - An Open Software Framework for Virtual Reality Input OpenTracker v2.0 - An Open Software Framework for Virtual Reality Input   (“OpenTracker2”)
H. Kaufmann — January 2011 to August 2014 • Keywords: Virtual Reality, Augmented Reality, Tracking, 3D Interaction, ARTiFICe
OpenTracker was originally developed in 2002/2003 @ IMS (see OpenTracker project page @ TU Graz) to be generic solution to the different tasks…