Interactive Media Systems, TU Vienna


Publications Feed

Scientific publications, talks, and theses. Click a title or “Details” link to learn
more about a particular publication (including BibTeX, PDF download, etc).


A Retargeting Approach for Mesopic Vision: Simulation and Compensation Retargeting approaches aim at providing a uni ed framework for image rendering in which both the intended scene luminance and the actual luminance of… M. Rezagholizadeh, T. Akhavan, A. Soudi, H. Kaufmann, J. Clark Details
HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when time is a critical factor. In order to provide a… G. Gerstweiler, E. Vonach, H. Kaufmann Details
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing… E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm Details


Video Content Representation Using Recurring Regions Detection In this work we present an approach for video content representation based on the detection of recurring visual elements or regions. We hypothesize… L. Diem, M. Zaharieva Details
Group Feature Selection for Audio-Based Video Genre Classification The performance of video genre classification approaches strongly depends on the selected feature set. Feature selection requires for expert… G. Sageder, M. Zaharieva, C. Breiteneder Details
Interactive Segmentation of Rock-Art in High-Resolution 3D Reconstructions M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof: "Interactive Segmentation of Rock-Art in High-Resolution 3D… M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof Details
Trifocal system for high-quality inter-camera mapping and virtual view synthesis We present an innovative L-shaped trifocal system involving a high-end main camera with a compact assistant stereo rig attached to it. The system can… F. Seitner, M. Nezveda, M. Gelautz, G. Braun, C. Kapeller, W. Zellinger, B. Moser Details
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a… P. Kán, J. Unterguggenberger, H. Kaufmann Details
Structured-light-based Depth Reconstruction Using Low-light Pico Projector In this work we investigate an infrared structured light prototype which is intended for 3D reconstruction in resource-restricted mobile… T. Rittler, F. Seitner, M. Gelautz Details
Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling We describe the Virtual Jump Simulator, which allows subjects to perform an indoor parachute jump in a virtual environment. The necessity to jump… H. Eidenberger, A. Mossel Details
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with RealWalking Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users´… I. Podkosova, H. Kaufmann Details
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods… K. Vasylevska, H. Kaufmann Details
Media Synchronization and Sub-Event Detection in Multi-User Image Collections Personal media capturing devices, such as smartphones or personal image and video cameras, are rarely synchronized. As a result, common tasks, like… M. Zaharieva, M. Riegler Details
MIS @ Retrieving Diverse Social Images Task 2015 In this paper, we describe our approach for the MediaEval 2015 Retrieving Diverse Social Images Task. The proposed approach exploits available… M. Zaharieva, L. Diem Details
Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu Details
Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications J. Cho, M. Humenberger: "Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications"; Talk: 2015 IEEE Intelligent… J. Cho, M. Humenberger Details
Social Event Mining in Large Photo Collections A significant part of publicly available photos on the Internet depicts a variety of different social events. In order to organize this steadily… M. Zaharieva, M. Zeppelzauer, M. Fabro, D. Schopfhauser Details
Interpretable Video Representation The immense amount of available video data poses novel requirements for video representation approaches by means of focusing on central and relevant… L. Diem, M. Zaharieva Details
GOALS: Modeling Clinical Guidelines Based on TimeML Concepts Clinical practice guidelines aim at raising the quality of healthcare. They are written in a narrative style and have to be translated into a… R. Wenzina, K. Kaiser Details


IRYSTEC - perceptual display engine T. Akhavan: "IRYSTEC - perceptual display engine"; Talk: 4 th Automotive Platform Meeting, DFF - The German Flat Panel Display Forum e.V .,… T. Akhavan Details
Coarse-to-fine stereo matching for high resolution images Stereo matching denotes the problem of finding correspondences in pairs of images in order to perform 3D reconstruction. However, high resolution… M. Nezveda Details
Virtual and Augmented Reality in Architecture H. Kaufmann: "Virtual and Augmented Reality in Architecture"; Talk: Augmented Architecture Workshop, Center of Geometry and Computational Design,… H. Kaufmann Details
Augmented Reality Anwendungen für Ausbildung und Assistenz In meinem Vortrag werde ich zuerst die mehrjährige Entwicklung einer Augmented Reality (AR) Anwendung für den Geometrieunterricht zusammenfassen und… H. Kaufmann Details


Full Body Interaction in Serious Games for Rehabilitation Serious games and especially their employment in healthcare applications are an active and rapidly growing area of research. Video games are expected… C. Schönauer Details
Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD Learning motion skills in Virtual Reality environments requires not only a precise motion tracking system, but also adequate visualization… G. Gerstweiler Details
MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture Performing a precise sequence of movements is essential in sports and physical therapy. These exercises have to be repeated regularly, frequently and… E. Vonach Details
Geometrically Motivated Dense Large Displacement Matching in Continuous Label Spaces The problem of correspondence search (or matching) remains a central focus of research in a variety of domains of computer vision. To date, the… M. Hornacek Details
Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme J. Hofmann-Wellenhof: "Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme"; Supervisor: H. Kaufmann;… J. Hofmann-Wellenhof Details
On Robust Homography Estimation Across the 2D/3D Modalities Co-registered intensity and range imaging is one example of complementary multi-modality that has been extensively explored for 3D reconstruction,… A. Barclay Details