Interactive Media Systems, TU Vienna

Publications

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Scientific publications, talks, and theses. Click a title or “Details” link to learn
more about a particular publication (including BibTeX, PDF download, etc).

Journals

Sicherer Fallschirmsprung im Virtual Jump Simulator Fallschirmspringen bei jedem Wetter, beliebig oft, mit Netz, doppeltem Boden und Adrenalinkick? Das ermöglicht der Virtual Jump Simulator der… H. Eidenberger, A. Mossel Details
Structured-light-based Depth Reconstruction Using Low-light Pico Projector In this work we investigate an infrared structured light prototype which is intended for 3D reconstruction in resource-restricted mobile… T. Rittler, F. Seitner, M. Gelautz Details
Leveraging workflow control patterns in the domain of clinical practice guidelines Background Clinical practice guidelines (CPGs) include recommendations describing appropriate care for the management of patients with a specific… K. Kaiser, M. Marcos Details
A Retargeting Approach for Mesopic Vision: Simulation and Compensation Retargeting approaches aim at providing a uni ed framework for image rendering in which both the intended scene luminance and the actual luminance of… M. Rezagholizadeh, T. Akhavan, A. Soudi, H. Kaufmann, J. Clark Details

Conferences

Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality We introduce a novel framework that enables large-scale dense 3D scene reconstruction, data streaming over the network and immersive exploration of… A. Mossel, M. Kröter Details
Design of a Health Monitoring Toy for Children Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their… E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann Details
Model-based Video Content Representation Recurring visual elements in videos commonly represent central content entities, such as main characters and dominant objects. The automated… L. Diem, M. Zaharieva Details
3D Scene Reconstruction via Hierarchical Stereo Matching The reconstruction of 3D scenes from a pair of stereo images/videos that were captured from slightly displaced camera view points presents an… M. Nezveda, M. Gelautz Details
Towards Perceptually Coherent Depth Maps in 2D-to-3D Conversion We propose a semi-automatic 2D-to-3D conversion algorithm that is embedded in an efficient optimization framework, i.e., cost volume filtering, which… N. Brosch, T. Schausberger, M. Gelautz Details
Linear Optimization Approach for Depth Range Adaption of Stereoscopic Videos Depth-Image Based Rendering (DIBR) techniques enable the creation of virtual views from color and corresponding depth images. In stereoscopic 3D film… W. Zellinger, B. Moser, A. Chouikhi, F. Seitner, M. Nezveda, M. Gelautz Details
Video Content Representation Using Recurring Regions Detection In this work we present an approach for video content representation based on the detection of recurring visual elements or regions. We hypothesize… L. Diem, M. Zaharieva Details
Group Feature Selection for Audio-Based Video Genre Classification The performance of video genre classification approaches strongly depends on the selected feature set. Feature selection requires for expert… G. Sageder, M. Zaharieva, C. Breiteneder Details
Interactive Segmentation of Rock-Art in High-Resolution 3D Reconstructions M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof: "Interactive Segmentation of Rock-Art in High-Resolution 3D… M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof Details
ImmersiveDeck: A large-scale wireless VR system for multiple users We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large… I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann Details
A Hybrid Sound Model for 3D Audio Games with Real Walking Spatialized audio is the only output that players receive in audio games. In order to provide a realistic view of the environment, it has to be of… I. Podkosova, M. Urbanek, H. Kaufmann Details
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we… R. Vatavu, A. Mossel, C. Schönauer Details
Trifocal system for high-quality inter-camera mapping and virtual view synthesis We present an innovative L-shaped trifocal system involving a high-end main camera with a compact assistant stereo rig attached to it. The system can… F. Seitner, M. Nezveda, M. Gelautz, G. Braun, C. Kapeller, W. Zellinger, B. Moser Details
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a… P. Kán, J. Unterguggenberger, H. Kaufmann Details
Structured-light-based Depth Reconstruction Using Low-light Pico Projector In this work we investigate an infrared structured light prototype which is intended for 3D reconstruction in resource-restricted mobile… T. Rittler, F. Seitner, M. Gelautz Details
Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling We describe the Virtual Jump Simulator, which allows subjects to perform an indoor parachute jump in a virtual environment. The necessity to jump… H. Eidenberger, A. Mossel Details
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods… K. Vasylevska, H. Kaufmann Details
Media Synchronization and Sub-Event Detection in Multi-User Image Collections Personal media capturing devices, such as smartphones or personal image and video cameras, are rarely synchronized. As a result, common tasks, like… M. Zaharieva, M. Riegler Details
Simulation of Robust PCA for Supervised Audio Outlier Detection S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder: "Simulation of Robust PCA for Supervised Audio Outlier Detection"; Talk:… S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder Details
MIS @ Retrieving Diverse Social Images Task 2015 In this paper, we describe our approach for the MediaEval 2015 Retrieving Diverse Social Images Task. The proposed approach exploits available… M. Zaharieva, L. Diem Details
Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu Details
Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications J. Cho, M. Humenberger: "Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications"; Talk: 2015 IEEE Intelligent… J. Cho, M. Humenberger Details

Talks

IRYSTEC - perceptual display engine T. Akhavan: "IRYSTEC - perceptual display engine"; Talk: 4 th Automotive Platform Meeting, DFF - The German Flat Panel Display Forum e.V .,… T. Akhavan Details
Coarse-to-fine stereo matching for high resolution images Stereo matching denotes the problem of finding correspondences in pairs of images in order to perform 3D reconstruction. However, high resolution… M. Nezveda Details

Theses

Design and Evaluation of Stereo Matching Techniques for Silicon Retina Cameras Nowadays, techniques for 3D reconstruction that are used in a variety of computer vision applications need to account for the 3D structure of a… J. Kogler Details