The growing availability of RGB-D data, as delivered by current depth sensing devices, forms the basis for a variety of mixed reality (MR) applications, in which real and synthetic scene content is combined for interaction in real-time. The processing of dynamic point clouds with possible fast and unconstrained movement poses special challenges to the surface reconstruction and rendering algorithms. We propose an end-to-end system for dynamic point cloud visualization from RGB-D input data that takes advantage of the Unity3D game engine for efficient state-of-the-art rendering and platformindependence. We discuss specific requirements and key components of the overall system along with selected aspects of its implementation. Our experimental evaluation demonstrates that high-quality and versatile visualization results can be obtained for datasets of up to 5 million points in real-time.
H. Hofer, F. Seitner, M. Gelautz: "An End-to-end System for Real-Time Point Cloud Visualization"; Talk: International Conference on 3D Immersion (IC3D), Brüssel; 12-05-2018; in: "Proceedings of the International Conference on 3D Immersion (IC3D)", (2018).
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