ATTENTION: This is a web archive! The IMS Group was split up in 2018 and does not exist anymore. Recent work of former members can be found at the VR/AR Group and the Computer Vision Group.

Interactive Media Systems, TU Wien


Publications Feed

Scientific publications, talks, and theses. Click a title or “Details” link to learn
more about a particular publication (including BibTeX, PDF download, etc).


Walking in Virtual Reality: Flexible Spaces and Other Techniques In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been… K. Vasylevska, I. Podkosova, H. Kaufmann Details


HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when time is a critical factor. In order to provide a… G. Gerstweiler, E. Vonach, H. Kaufmann Details
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder An emerging line of research attempts to reveal underlying mechanisms of Autism Spectrum Disorder (ASD) by studying differences in sensory processing… E. Söchting, J. Hartl, M. Riederer, C. Schönauer, H. Kaufmann, C. Lamm Details
Backward compatible HDR stereo matching: a hybrid tone-mapping-based framework Stereo matching under complex circumstances, such as low-textured areas and high dynamic range (HDR) scenes is an ill-posed problem. In this paper we… T. Akhavan, H. Kaufmann Details
3D Position Estimation in Wide and Unconstrained Indoor Environments In this paper, a system for 3D position estimation in wide, unconstrained indoor environments is presented that employs infrared optical outside-in… A. Mossel Details
Cross-Platform Social Event Detection A large part of media shared on online platforms such as Flickr and YouTube is captured at various social events (such as music festivals,… M. Zaharieva, M. Fabro, M. Zeppelzauer Details
Markerless 3D Interaction in an Unconstrained Handheld Mixed Reality Setup In mobile applications, it is crucial to provide intuitive means for 2D and 3D interaction. A large number of techniques exist to support a natural… D. Fritz, A. Mossel, H. Kaufmann Details


Trifocal system for high-quality inter-camera mapping and virtual view synthesis We present an innovative L-shaped trifocal system involving a high-end main camera with a compact assistant stereo rig attached to it. The system can… F. Seitner, M. Nezveda, M. Gelautz, G. Braun, C. Kapeller, W. Zellinger, B. Moser Details
High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a… P. Kán, J. Unterguggenberger, H. Kaufmann Details
Structured-light-based Depth Reconstruction Using Low-light Pico Projector In this work we investigate an infrared structured light prototype which is intended for 3D reconstruction in resource-restricted mobile… T. Rittler, F. Seitner, M. Gelautz Details
Indoor Skydiving in Immersive Virtual Reality with Embedded Storytelling We describe the Virtual Jump Simulator, which allows subjects to perform an indoor parachute jump in a virtual environment. The necessity to jump… H. Eidenberger, A. Mossel Details
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods… K. Vasylevska, H. Kaufmann Details
Media Synchronization and Sub-Event Detection in Multi-User Image Collections Personal media capturing devices, such as smartphones or personal image and video cameras, are rarely synchronized. As a result, common tasks, like… M. Zaharieva, M. Riegler Details
Simulation of Robust PCA for Supervised Audio Outlier Detection S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder: "Simulation of Robust PCA for Supervised Audio Outlier Detection"; Talk:… S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder Details
MIS @ Retrieving Diverse Social Images Task 2015 In this paper, we describe our approach for the MediaEval 2015 Retrieving Diverse Social Images Task. The proposed approach exploits available… M. Zaharieva, L. Diem Details
Touch, Movement & Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures Designing appropriate feedback for gesture interfaces is an important aspect of user experience and performance. We conduct the first investigation… C. Schönauer, A. Mossel, I. Zaiți, R. Vatavu Details
Requirements Analysis On A Virtual Reality Training System For CBRN Crisis Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications J. Cho, M. Humenberger: "Fast PatchMatch Stereo Matching using Multi-Scale Cost Fusion for Automotive Applications"; Talk: 2015 IEEE Intelligent… J. Cho, M. Humenberger Details
Social Event Mining in Large Photo Collections A significant part of publicly available photos on the Internet depicts a variety of different social events. In order to organize this steadily… M. Zaharieva, M. Zeppelzauer, M. Fabro, D. Schopfhauser Details
Interpretable Video Representation The immense amount of available video data poses novel requirements for video representation approaches by means of focusing on central and relevant… L. Diem, M. Zaharieva Details
GOALS: Modeling Clinical Guidelines Based on TimeML Concepts Clinical practice guidelines aim at raising the quality of healthcare. They are written in a narrative style and have to be translated into a… R. Wenzina, K. Kaiser Details
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with RealWalking Are users aware of each other in an immersive multi-user virtual environment if they cannot see or hear each other? We present a study on users´… I. Podkosova, H. Kaufmann Details
Mobile Multiview Diffuse Texture Extraction This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by… P. Kán, H. Kaufmann Details
Towards An Immersive Virtual Reality Training System For CBRN Disaster Preparedness Over the past decade, training in virtual reality for military and disaster preparedness has been increasingly recognized as an important adjunct to… A. Mossel, A. Peer, J. Göllner, H. Kaufmann Details
Interactive HDR Environment Map Capturing on Mobile Devices Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for… P. Kán Details


Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung H. Kaufmann, A. Mossel: "Verfahren zum Erstellen eines dreidimensionalen virtuellen Modells einer Umgebung für Anwendungen zur Positionsbestimmung";… H. Kaufmann, A. Mossel Details


Evaluation of Robust PCA for Supervised Audio Outlier Detection Outliers often reveal crucial information about the underlying data such as the presence of unusual observations that require for in-depth analysis.… S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder Details


IRYSTEC - perceptual display engine T. Akhavan: "IRYSTEC - perceptual display engine"; Talk: 4 th Automotive Platform Meeting, DFF - The German Flat Panel Display Forum e.V .,… T. Akhavan Details
Coarse-to-fine stereo matching for high resolution images Stereo matching denotes the problem of finding correspondences in pairs of images in order to perform 3D reconstruction. However, high resolution… M. Nezveda Details
Virtual Reality: The Next Steps A. Mossel: "Virtual Reality: The Next Steps"; Keynote Lecture: Vioneers: Technology Playground, TU Wien (invited); 05-26-2015. A. Mossel Details
Virtual and Augmented Reality in Architecture H. Kaufmann: "Virtual and Augmented Reality in Architecture"; Talk: Augmented Architecture Workshop, Center of Geometry and Computational Design,… H. Kaufmann Details
Augmented Reality Anwendungen für Ausbildung und Assistenz In meinem Vortrag werde ich zuerst die mehrjährige Entwicklung einer Augmented Reality (AR) Anwendung für den Geometrieunterricht zusammenfassen und… H. Kaufmann Details


Full Body Interaction in Serious Games for Rehabilitation Serious games and especially their employment in healthcare applications are an active and rapidly growing area of research. Video games are expected… C. Schönauer Details
Visualisierungs- und Interaktionstechniken für das Lernen komplexer Bewegungen mit HMD Learning motion skills in Virtual Reality environments requires not only a precise motion tracking system, but also adequate visualization… G. Gerstweiler Details
MoCapGym: Erlernen motorischer Fähigkeiten mittels Motion-Capture Performing a precise sequence of movements is essential in sports and physical therapy. These exercises have to be repeated regularly, frequently and… E. Vonach Details
Geometrically Motivated Dense Large Displacement Matching in Continuous Label Spaces The problem of correspondence search (or matching) remains a central focus of research in a variety of domains of computer vision. To date, the… M. Hornacek Details
Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme J. Hofmann-Wellenhof: "Kameragestützte Informationsvisualisierung durch Augmented Reality für Fahrerassistenzsysteme"; Supervisor: H. Kaufmann;… J. Hofmann-Wellenhof Details
Evaluation of a Hybrid Sound Model for 3D Audio Games with Real Walking Audio games are a subcategory of computer games that have spatialized audio as the only output that their players receive. In order to provide a… M. Urbanek Details
Development and Evaluation of a Virtual Reality Adventure Game for the Virtualizer This thesis describes the design, implementation and evaluation of a virtual reality (VR) adventure game for the Virtualizer, the PrioVR and the… E. Broneder Details
Erfassung sensorischer Fähigkeiten bei Kindern mit Autismus mittels Touchscreen und Berührungssensoren Autism Spectrum Disorder (ASD) is a pervasive developmental disorder with an average prevalence of less than one percent. It is characterized by… M. Riederer Details
Assessing the Sensory Functionality of Children using Depth Data: Development of a reproducible and stable Test for Measuring the Kinaesthesia of Children (with ASD) Autism spectrum disorder (ASD) is a pervasive developmental disorder that often in-volves sensory and motor problems. A sense that has not yet been… J. Hartl Details
Game-based Health Monitoring using Tangible User Interface Objects Patients being monitored in hospitals often do not behave as in their daily life. Especially for children such examinations can lead to stress… M. Ternek Details
Dense Stereo Matching for Urban Outdoor Scenes Dense stereo matching is an active research topic in the area of Computer Vision. Depth information is extracted from a dense correspondence search… K. Lasinger Details
Temporally Coherent Cost Volume Filtering-based Depth Propagation in Videos The growing availability of three-dimensional (3D) displays in the commercial sector and related trends in this field increase the demand for 3D… T. Schausberger Details
Interaction in Dense One-Handed Handheld Augmented Reality The rapid improvement of handheld hardware devices enable real-time rendering of a large number of 3D models in handheld augmented reality (AR)… B. Venditti Details