Interactive Media Systems, TU Vienna


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Scientific publications, talks, and theses. Click a title or “Details” link to learn
more about a particular publication (including BibTeX, PDF download, etc).


Sicherer Fallschirmsprung im Virtual Jump Simulator Fallschirmspringen bei jedem Wetter, beliebig oft, mit Netz, doppeltem Boden und Adrenalinkick? Das ermöglicht der Virtual Jump Simulator der… H. Eidenberger, A. Mossel Details
Structured-light-based Depth Reconstruction Using Low-light Pico Projector In this work we investigate an infrared structured light prototype which is intended for 3D reconstruction in resource-restricted mobile… T. Rittler, F. Seitner, M. Gelautz Details
Leveraging workflow control patterns in the domain of clinical practice guidelines Background Clinical practice guidelines (CPGs) include recommendations describing appropriate care for the management of patients with a specific… K. Kaiser, M. Marcos Details
A Retargeting Approach for Mesopic Vision: Simulation and Compensation Retargeting approaches aim at providing a uni ed framework for image rendering in which both the intended scene luminance and the actual luminance of… M. Rezagholizadeh, T. Akhavan, A. Soudi, H. Kaufmann, J. Clark Details


Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality We introduce a novel framework that enables large-scale dense 3D scene reconstruction, data streaming over the network and immersive exploration of… A. Mossel, M. Kröter Details
Evaluation of robust PCA for supervised audio outlier detection Outliers often reveal crucial information about the underlying data such as the presence of unusual observations that require for in-depth analysis.… S. Brodinova, T. Ortner, P. Filzmoser, M. Zaharieva, C. Breiteneder Details
Design of a Health Monitoring Toy for Children Especially for young children measuring their physiological parameters to assess their health can be stressful, even when conducted at home by their… E. Vonach, M. Ternek, G. Gerstweiler, H. Kaufmann Details
Model-based Video Content Representation Recurring visual elements in videos commonly represent central content entities, such as main characters and dominant objects. The automated… L. Diem, M. Zaharieva Details
3D Scene Reconstruction via Hierarchical Stereo Matching The reconstruction of 3D scenes from a pair of stereo images/videos that were captured from slightly displaced camera view points presents an… M. Nezveda, M. Gelautz Details
Towards Perceptually Coherent Depth Maps in 2D-to-3D Conversion We propose a semi-automatic 2D-to-3D conversion algorithm that is embedded in an efficient optimization framework, i.e., cost volume filtering, which… N. Brosch, T. Schausberger, M. Gelautz Details
Linear Optimization Approach for Depth Range Adaption of Stereoscopic Videos Depth-Image Based Rendering (DIBR) techniques enable the creation of virtual views from color and corresponding depth images. In stereoscopic 3D film… W. Zellinger, B. Moser, A. Chouikhi, F. Seitner, M. Nezveda, M. Gelautz Details
Video Content Representation Using Recurring Regions Detection In this work we present an approach for video content representation based on the detection of recurring visual elements or regions. We hypothesize… L. Diem, M. Zaharieva Details
Group Feature Selection for Audio-Based Video Genre Classification The performance of video genre classification approaches strongly depends on the selected feature set. Feature selection requires for expert… G. Sageder, M. Zaharieva, C. Breiteneder Details
Interactive Segmentation of Rock-Art in High-Resolution 3D Reconstructions M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof: "Interactive Segmentation of Rock-Art in High-Resolution 3D… M. Zeppelzauer, G. Poier, M. Seidl, C. Reinbacher, C. Breiteneder, H. Bischof Details
Large Scale Cut Plane: An Occlusion Management Technique for Immersive Dense 3D Reconstructions Dense 3D reconstructions of real-world environments become wide spread and are foreseen to act as data base to solve real world problems, such as… A. Mossel, C. Kößler Details
ImmersiveDeck: A large-scale wireless VR system for multiple users We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large… I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann Details
A Hybrid Sound Model for 3D Audio Games with Real Walking Spatialized audio is the only output that players receive in audio games. In order to provide a realistic view of the environment, it has to be of… I. Podkosova, M. Urbanek, H. Kaufmann Details
Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible Digital Matter We investigate in this work users´ perceptions of interacting with invisible, zero-weight digital matter for smart mobile scenarios. To this end, we… R. Vatavu, A. Mossel, C. Schönauer Details


Design and Evaluation of Stereo Matching Techniques for Silicon Retina Cameras Nowadays, techniques for 3D reconstruction that are used in a variety of computer vision applications need to account for the 3D structure of a… J. Kogler Details