Interactive Media Systems, TU Vienna

ImmersiveDeck: A large-scale wireless VR system for multiple users

By Iana Podkosova, Khrystyna Vasylevska, Christian Schönauer, Emanuel Vonach, Peter Fikar, Elisabeth Broneder, and Hannes Kaufmann

Abstract

We present preliminary results of work on a low-cost multi-user immersive Virtual Reality system that enables collaborative experiences in large virtual environments. In the proposed setup at least three users can walk and interact freely and untethered in a 200 m2 area. The required equipment is worn on the body and rendering is performed locally on each user to minimize latency. Inside-out optical head tracking is coupled with a low-cost motion capture suit to track the full body and the head. Movements of users, 3D interactions and the positions of selected real world objects are distributed over a wireless network in a server-client architecture. As a result, users see the effect of their interactions with objects and other users in real time. We describe the architecture of our implemented proof-of-concept system.

Reference

I. Podkosova, K. Vasylevska, C. Schönauer, E. Vonach, P. Fikar, E. Broneder, H. Kaufmann: "ImmersiveDeck: A large-scale wireless VR system for multiple users"; in: "Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016", IEEE Xplore Digital Library, 2016.

BibTeX

Click into the text area and press Ctrl+A/Ctrl+C or ⌘+A/⌘+C to copy the BibTeX into your clipboard… or download the BibTeX.