Interactive Media Systems, TU Wien

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PhD Theses

0294 Gestalt-Aware Interest Point Detection Formulation of a theory and development of a prototype for the recognition and description of interest point systems as local visual media… H. Eidenberger Details

Master Theses

0595 Simple Microservices for Image Processing Build a small collection of microservices to perform simple image processing tasks commonly required in modern web environments. H. Eidenberger, R. Fuchs Details
0588 Very Funny: Deep Learning of Humor from Gary Larson's Cartoons Build a deep learning application that is able to learn the humor of Gary Larson by analyzing the visual contents of the cartoons and the punchlines… H. Eidenberger Details
0580 Video Object Recognition based on Deep Learning Develop solutions for the recognition of defined visual objects in video data streams based on deep learning and a commercial video analysis cloud… H. Eidenberger Details
0571 VRGroup - Safety zone monitoring with depth sensor For a fully immersive VR system with haptic feedback, a separate safety monitoring system should be implemented. The system should rely on depth data… E. Vonach Details
0570 Virtual Climbing Application Develop a Unity application for virtual climbing based on our rotating climbing wall Vreeclimber that includes (1) different levels of skills, (2)… H. Eidenberger Details
0569 Smart 3D Geometry Understanding within a Dynamic Large Triangulated Point Cloud The aim of this master thesis is to enable automatic object detection, starting from planar surfaces to more complex objects, within a streamed dense… A. Mossel, H. Kaufmann Details
0559 VRGroup - Tool for Analysis of User Behavior in VR A tool for analysis of user behavior in VR environments should be developed. Different parameters (e.g. path, gaze direction, eye fixations,...)… E. Vonach Details
0545 Data-driven generation of virtual city layout With growing popularity of virtual reality, the importance of 3D content creation receives significant attention. The manual creation of large 3D… P. Kán, H. Kaufmann Details
0544 Fast CPU Ray-Triangle Intersection Method Due to the recent advancements of research and industry in the area of photorealistic rendering, ray-tracing methods became a standard for… P. Kán, H. Kaufmann Details
0539 After Action Reviewing for a Distributed Untethered Virtual Reality Training Simulation The aim of this master thesis to develop a distributed system to allow for immersive training of multiple first responders within a virtual reality… A. Mossel, H. Kaufmann Details
0510 VRGroup - Fußtracking für Virtual Reality Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen… C. Schönauer, H. Kaufmann Details
0506 Virtual Reality zum Anfassen Der Controller für einen Roboterarm soll auf Basis verschiedener existierender Libraries entwickelt werden und weiters eine direkte Anbindung an die… E. Vonach Details
0449 VRGroup - Automatic Extraction and Reviewing of Image Markers Setup: Android + Tiefensensor Metaio SDK Aufgabe: Erkennen von merkmalsreichen planaren Flächen welche als „natural feature marker“ verwendet werden… G. Gerstweiler Details
0438 Interactive 3D Mesh Exploration in Immersive Virtual Reality In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth… A. Mossel, H. Kaufmann Details
0432 Mobile Localization and Mapping using Visual Features To enable autonomous flight of a unmanned aerial vehicle (UAV), the UAV must be aware of its position and orientation in space. This remains a… A. Mossel, H. Kaufmann Details
0429 EEG controlled Avatar Stardate 3012.4: The former captain of U.S.S. Enterprise Christopher Pike is completely paralysed and controls his wheelchair as well as light… K. Vasylevska Details
0416 Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality Augmented reality (AR) is the field which highly depends on the human perception. The usability of the final application as well as the convenience… P. Kán, H. Kaufmann Details
0382 Mobile Vibrotactile Feedback Module Es soll ein Modul entworfen und gebaut werden, welches haptisches Feeback gibt und drahtlos von einem Mobilgerät angesteuert werden kann. C. Schönauer Details
0365 Near-Duplicate Video Sequence Detection Large video sets often contain a vast number of near-duplicate video sequences (e.g. recordings of music concerts, sport and social events). Various… Maia Zaharieva Details
0354 Application using 3D Reconstruction and Tracking with Kinect Mit der Microsoft Kinect und verschiedenen Algorithmen und Frameworks (z.B.: KinectFusion ReconstructMe-SDK) ist es möglich 3D Modelle von realen… C. Schönauer Details
0351 Stereo Video see-through Headset Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder… C. Schönauer Details
0326 TrACTOr - A Depth Based Tracking System for Tangible Augmented Reality An alternative tracking method should be developed for our Actuated Tangible User Interface Objects (ACTOs). These micro robots then provide haptic… E. Vonach Details
0318 Kinect zur Erfassung sensorischer Funktionen Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Kinect. C. Schönauer Details

Bachelor Theses

0589 TIS2 TU Wien Onboarding Develop a cockpit for new employees at TU Wien in administration and research. The cockpit should comprise functions for the creation of checklists,… H. Eidenberger Details
0510 VRGroup - Fußtracking für Virtual Reality Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen… C. Schönauer, H. Kaufmann Details
0463 Touchscreen und Drucksensor Datenerfassung Im Rahmen eines Projektes zur Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums sollen Daten von einem… Schönauer Details
0449 VRGroup - Automatic Extraction and Reviewing of Image Markers Setup: Android + Tiefensensor Metaio SDK Aufgabe: Erkennen von merkmalsreichen planaren Flächen welche als „natural feature marker“ verwendet werden… G. Gerstweiler Details
0382 Mobile Vibrotactile Feedback Module Es soll ein Modul entworfen und gebaut werden, welches haptisches Feeback gibt und drahtlos von einem Mobilgerät angesteuert werden kann. C. Schönauer Details
0365 Near-Duplicate Video Sequence Detection Large video sets often contain a vast number of near-duplicate video sequences (e.g. recordings of music concerts, sport and social events). Various… Maia Zaharieva Details
0351 Stereo Video see-through Headset Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder… C. Schönauer Details

Practica

0587 Recording Depth with Dual-Camera Smartphone Recently dual-camera devices have been introduced to the smartphone market, and enable end-users to create stunning photographs with emulated… M. Gelautz, D. Schörkhuber Details
0562 VRGroup - Gamecontroller for Unreal A simple gamecontroller should be contructed with Arduino, providing different inputs like buttons, analog stick, etc. It should then be integrated… E. Vonach Details
0561 VRGroup - Smartphone as 3D-scanner Small objects should be accurately scanned with a smartphone and provided as 3D model file (e.g. .obj). E. Vonach Details
0560 VRGroup - Smartphone as 'Pixelstick' A smartphone-app for „Lightpainting“ should be implemented, using the inertial sensor to 'scroll' over an arbitrary picture. Synchronization of… E. Vonach Details
0559 VRGroup - Tool for Analysis of User Behavior in VR A tool for analysis of user behavior in VR environments should be developed. Different parameters (e.g. path, gaze direction, eye fixations,...)… E. Vonach Details
0510 VRGroup - Fußtracking für Virtual Reality Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen… C. Schönauer, H. Kaufmann Details
0473 Virtual Zipliner Implement a Virtual Zipliner with mountain content and cold air for the Virtual Jump Simulator. H. Eidenberger Details
0463 Touchscreen und Drucksensor Datenerfassung Im Rahmen eines Projektes zur Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums sollen Daten von einem… Schönauer Details
0449 VRGroup - Automatic Extraction and Reviewing of Image Markers Setup: Android + Tiefensensor Metaio SDK Aufgabe: Erkennen von merkmalsreichen planaren Flächen welche als „natural feature marker“ verwendet werden… G. Gerstweiler Details
0429 EEG controlled Avatar Stardate 3012.4: The former captain of U.S.S. Enterprise Christopher Pike is completely paralysed and controls his wheelchair as well as light… K. Vasylevska Details
0382 Mobile Vibrotactile Feedback Module Es soll ein Modul entworfen und gebaut werden, welches haptisches Feeback gibt und drahtlos von einem Mobilgerät angesteuert werden kann. C. Schönauer Details
0365 Near-Duplicate Video Sequence Detection Large video sets often contain a vast number of near-duplicate video sequences (e.g. recordings of music concerts, sport and social events). Various… Maia Zaharieva Details
0354 Application using 3D Reconstruction and Tracking with Kinect Mit der Microsoft Kinect und verschiedenen Algorithmen und Frameworks (z.B.: KinectFusion ReconstructMe-SDK) ist es möglich 3D Modelle von realen… C. Schönauer Details
0351 Stereo Video see-through Headset Für stereoskopische Augmented Reality Anwendungen benötigt man ein see-through Headset/Head Mounted Display. Die reale Welt sieht man dabei entweder… C. Schönauer Details
0318 Kinect zur Erfassung sensorischer Funktionen Erfassung sensorischer Funktionen bei Kindern mit Störungen des autistischen Spektrums mithilfe von Kinect. C. Schönauer Details