About This Topic
In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth data fusion. However, exploration of this mesh data is mostly done using standard desktop-based viewing tools missing intuitive means of exploring the mesh by natural walking and 3D interaction.
In this thesis, a research prototype is developed for interactive exploration of a dense 3D mesh using an immersive virtual reality setup. The depth data has been previously collected and loaded by the developed virtual reality application. Within the application, the 3D map can be interactively explored using a omni-directional treadmill (Cyberith Virtualizer), a HMD (Oculus Rift) and markerless hand interaction for mesh annotation, object segmentation and selection.
The topic is ideal to gain a deeper understanding in immersive virtual reality, VR hardware and 3D human computer interaction.
Programming: C/C++, C#
SDKs/Platforms: Point Cloud Library, Unity3D, Unreal, Virtualizer, Oculus Rift