Current geometry and mathematics education still relies heavily on traditional tools such as pencil and paper to teach complex 3-dimensional geometry. In this demonstration we show an augmented reality based 3D geometry construction environment called the Augmented Classroom. It is intended to be used by high school students and teachers in an interactive, collaborative manner and to blend seamlessly into an everyday classroom situation. Tangible, tool based interaction provides a simple and intuitive user interface. Support for multiple users and spontaneous collaboration encourages team work and simplifies supervision. The system we demonstrate is based on the Studierstube platform and integrates mobile augmented reality, collaboration, and a tangible user interface.
D. Schmalstieg, H. Kaufmann, G. Reitmayr, F. Ledermann: "Geometry Education in the Augmented Classroom"; in: "Proceedings of the International Symposium On Mixed And Augmented Reality (ISMAR 2002)", Proceedings of the International Symposium On Mixed And Augmented Reality (ISMAR 2002), 2002, ISBN: 0-7695-1781-1.
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