About This Topic
To enable mobile 3D interaction in an ambient mixed reality (MR) environment, the 3D orientation data of a mobile device is sent over WIFI to a workstation. The network component on the workstation sends the tracking data into the Game Engine Unity3D, where the current 3D orientation is displayed and concurrently updated. A standard screen acts as output device to create the ambient display scenario. As input device, a state of the art mobile device running Android is used.
Prototype code for 3DOF orientation tracking and Wifi connection will be provided for re-usage.
SDKs/Platforms: Android, Windows, Unity, ..
Programming: Java/C++ an Android side, C++ and C# (Unity) on workstation