About This Topic
Due to the recent advancements of research and industry in the area of photorealistic rendering, ray-tracing methods became a standard for synthesizing images indistinguishable from reality. The major drawback of ray-tracing methods is their large computational time due to the massive amount of ray-triangle intersections which need to be calculated. The main task of the thesis will be to implement a novel algorithm (which is already designed) into a physically based renderer PBRT2. Additionally, the series of experiments will be performed to test the efficiency of the implemented algorithm in comparison to commonly used ray-triangle intersection routines.