ATTENTION: This is a web archive! The IMS Group was split up in 2018 and does not exist anymore. Recent work of former members can be found at the VR/AR Group and the Computer Vision Group.

Interactive Media Systems, TU Wien

Peter Kán

Senior Scientist Mag. Dr. — Position: PostDoc Researcher

Contact

E-Mail peter.kan@tuwien.ac.at
Website www.vr.tuwien.ac.at/people/peter-kan/
Office 1040 Wien, Favoritenstrasse 11 Room HG0406 Map
Office Hours By Appointment

Completed

Realistic Indoor Path Visualization with Real-Time Obstacle Avoidance in Augmented Reality Realistic Indoor Path Visualization with Real-Time Obstacle Avoidance in Augmented Reality   (“ARPathVis”)
H. Kaufmann — March 2016 to August 2018 • Keywords: Indoor Navigation, Augmented Reality, Mobile Devices
Accurate navigation systems for large indoor environments utilizing visual features, which are able to provide real time 3D positions and rotations,…

Automated Architectural 3D Model Generation for Virtual Reality Walk-Through Automated Architectural 3D Model Generation for Virtual Reality Walk-Through   (“Virtual Architect”)
H. Kaufmann — July 2015 to June 2017
This project addresses the interactive virtual exploration of buildings. Virtual walkthroughs of property are becoming increasingly popular in the…

Material Reconstruction and High Quality, Angle-Dependent Real-Time Visualization on Mobile Devices Material Reconstruction and High Quality, Angle-Dependent Real-Time Visualization on Mobile Devices   (“MobileBRDF”)
H. Kaufmann — January 2014 to December 2015
The quality of synthetic, photorealistic images depends crucially on the quality of the materials that are used and shown. A customer expects…

High-Quality Real-Time Global Illumination in Augmented Reality High-Quality Real-Time Global Illumination in Augmented Reality   (“RayEngine”)
P. Kán — January 2010 to December 2014 • Keywords: Augmented Reality, High-quality rendering, Photorealistic rendering, Visual coherence
In this research we aim to examine using high-quality rendering techniques in augmented reality scenario. We use ray-tracing based rendering to…