Interactive Media Systems, TU Wien

Peter Kán

Mag. Dr. — Position: PostDoc Researcher

Contact

E-Mail peter.kan@tuwien.ac.at
Office 1040 Wien, Favoritenstrasse 11 Room HG0406 Map
Office Hours By Appointment
Phone +43-1-58801-188645

2019

Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality Augmented Reality (AR) is about seamless integration of virtual computer-generated objects into the real-world view. Ideally, virtual objects should… D. Schüller-Reichl Details

2018

Fast CPU Ray-Triangle Intersection Method Ray tracing is a technique capable of synthesizing highly realistic images. It accurately simulates the physical distribution of light in a scene and… T. Pichler Details
Automatic Furniture Arrangement Using Greedy Cost Minimization In this paper, we present a novel method for fast generation of furniture arrangements in interior scenes. Our method exploits the benefits of… P. Kán, H. Kaufmann Details

2017

Discovering New Monte Carlo Noise Filters with Genetic Programming This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method… P. Kán, M. Davletaliyev, H. Kaufmann Details
Automated Interior Design Using a Genetic Algorithm In this paper, we present a system that automatically populates indoor virtual scenes with furniture objects and optimizes their positions and… P. Kán, H. Kaufmann Details

2016

Real-time Filtering of Monte Carlo Noise on GPU Producing photo-realistic images, hardly distinguishable from the real photos, is one of the most important problems in computer graphics. Physically… M. Davletaliyev Details
Realistic Rendering in Mobile Augmented Reality Augmented Reality (AR) applications combine a view of a physical, real-world environment with computer-generated objects and effects in real-time.… J. Unterguggenberger Details

2015

High-Quality Consistent Illumination in Mobile Augmented Reality by Radiance Convolution on the GPU Consistent illumination of virtual and real objects in augmented reality (AR) is essential to achieve visual coherence. This paper presents a… P. Kán, J. Unterguggenberger, H. Kaufmann Details
Mobile Multiview Diffuse Texture Extraction This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by… P. Kán, H. Kaufmann Details
Interactive HDR Environment Map Capturing on Mobile Devices Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for… P. Kán Details

2014

High-Quality Real-Time Global Illumination in Augmented Reality High-quality image synthesis, indistinguishable from reality, has been one of the most important problems in computer graphics from its beginning.… P. Kán Details
The Effects of Direct and Global Illumination on Presence in Augmented Reality In this paper we present an experiment, which was designed and conducted with the goal to study the effect of lighting on the sense of presence in… P. Kán, A. Dünser, M. Billinghurst, C. Schönauer, H. Kaufmann Details

2013

Differential Irradiance Caching for Fast High-Quality Light Transport Between Virtual and Real Worlds Fast and realistic synthesis of real videos with computer generated content has been a challenging problem in computer graphics. It involves… P. Kán, H. Kaufmann Details
Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality In this paper we present a novel method for real-time high quality previsualization and cinematic relighting. The physically based Path Tracing… P. Kán, H. Kaufmann Details

2012

High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with… P. Kán, H. Kaufmann Details
Physically-Based Depth of Field in Augmented Reality We present a novel method for rendering and compositing video in augmented reality. We focus on calculating the physically correct result of the… P. Kán, H. Kaufmann Details