Interactive Media Systems, TU Vienna

Peter Kán

Mag. Dr. — Position: PostDoc Researcher

Contact

E-Mail peter.kan@tuwien.ac.at
Office 1040 Wien, Favoritenstrasse 9-11 Room HG0406 Map
Office Hours By Appointment
Phone +43-1-58801-188645

Available

0512 Automated Generation of Virtual Reality Walkthroughs for Architectural Visualization The emerging field of virtual reality (VR) enables new opportunities for presenting indoor architectural scenes as immersive virtual environments. VR… H. Kaufmann, G. Gerstweiler, P. Kán Details
0508 3D Shape Modeling by Human Hands in Virtual Reality 3D content creation is receiving significant attention in computer graphics research and industry. In recent years, different methods, paradigms, and… P. Kán, H. Kaufmann Details
0504 Automated Computational Design of Caustic-Generating Surfaces The main goal of this thesis will be to develop an algorithm for calculation of geometric surface which will cast the caustics (projected specular… P. Kán, H. Kaufmann Details
0491 Light Source Estimation with RGB-D Camera The estimation of environmental illumination in a real scene is an important problem addressed in many fields of computer graphics, particularly in… P. Kán, H. Kaufmann Details
0477 3D Model Creation in Grammar-Based Procedural Modeling Tool The goal of this practicum is to design models of interior design pieces by using procedural modeling tool Michelangelo. The grammar-based procedural… P. Kán, H. Kaufmann Details
0416 Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality Augmented reality (AR) is the field which highly depends on the human perception. The usability of the final application as well as the convenience… P. Kán, H. Kaufmann Details
0387 Global Illumination Rendering on Mobile Devices Mobile devices have become widely used in everyday life. The quality of generated content on mobile devices can positively affect attractivity,… P. Kán, H. Kaufmann Details
0358 Real-Time Filtering of Monte Carlo Noise on GPU Computational capabilities of modern graphics hardware enable physically based rendering algorithms to run in real-time using low sampling rate. The… P. Kán, H. Kaufmann Details
0356 Mobile Environment Map Capturing Current development of mobile hardware can turn mobile devices to efficient tools for capturing and reconstruction of the real world. This… P. Kán, H. Kaufmann Details