We present an algorithm for generating automatically stereoscopic paintings with varying levels of detail. We describe our interactive system built around the algorithm to enable users to adjust the level of detail of the painting. In this context of interactivity we have modified our stereo painting algorithm, presented in previous work, in order to explore the idea of user-driven artistic level-of-detail selection and display. In particular, a stereo painting is composed by two canvases, one for each eye. These canvases contain multiple refining coarse-to-fine layers of brush strokes that compose the final painting. In past research, the underlying coarser layers are obscured and function only as the basis to progressively build the finer painting layers. In contrast, our interactive stereo viewing system enables the user to selectively toggle the visibility of finer strokes to reveal coarser representations of the artwork.
E. Stavrakis, M. Gelautz: "Stereoscopic Painting with Varying Levels of Detail"; Poster: SPIE Electronic Imaging Conference, San Jose, USA; 01-16-2005 - 01-20-2005; in: "Proceedings of SPIE - Stereoscopic Displays and Virtual Reality Systems XII, Volume 5664", SPIE, (2005), ISBN: 0819456373; 450 - 459.
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