About This Topic
Develop interaction metaphors for the interaction of the audience with the jumper/flyer in our Jumpcube VR application. The possibility to communicate with the jumper through a simple microphone has proven very exciting for visitors of the project at public exhibitions. However, speech communication also reduces the immersion of the experience. The target of this work is to design a communication channel that fits with the VR environment, for example, by voice effects, haptic interaction, etc.