Interactive Media Systems, TU Vienna

Hannes Kaufmann

Mag. Dr. — Position: Assoc. Professor

Contact

E-Mail hannes.kaufmann@tuwien.ac.at
Website www.ims.tuwien.ac.at/~kaufmann
Office 1040 Wien, Favoritenstrasse 9-11 Room HD0405 Map
Office Hours By Appointment
Phone +43-1-58801-18860
Fax +43-1-58801-18898

Available

0521 VRGroup - Immersive Training and Simulation in Virtual Reality In Virtual Reality Umgebungen können gefährliche Situation unter kontrollierten Bedingungen simuliert und trainiert werden. Besonders interessant ist… C. Schönauer, H. Kaufmann, A. Mossel Details
0512 Automated Generation of Virtual Reality Walkthroughs for Architectural Visualization The emerging field of virtual reality (VR) enables new opportunities for presenting indoor architectural scenes as immersive virtual environments. VR… H. Kaufmann, G. Gerstweiler, P. Kán Details
0510 VRGroup - Fußtracking für Virtual Reality Die Visualisierung von Beinen und Füßen erhöht die Immersion und Bewegungssicherheit von Usern in Virtual Reality Anwendungen. In gegenwärtigen… C. Schönauer, H. Kaufmann Details
0508 3D Shape Modeling by Human Hands in Virtual Reality 3D content creation is receiving significant attention in computer graphics research and industry. In recent years, different methods, paradigms, and… P. Kán, H. Kaufmann Details
0504 Automated Computational Design of Caustic-Generating Surfaces The main goal of this thesis will be to develop an algorithm for calculation of geometric surface which will cast the caustics (projected specular… P. Kán, H. Kaufmann Details
0491 Light Source Estimation with RGB-D Camera The estimation of environmental illumination in a real scene is an important problem addressed in many fields of computer graphics, particularly in… P. Kán, H. Kaufmann Details
0477 3D Model Creation in Grammar-Based Procedural Modeling Tool The goal of this practicum is to design models of interior design pieces by using procedural modeling tool Michelangelo. The grammar-based procedural… P. Kán, H. Kaufmann Details
0416 Mapping of Realism in Rendering onto Perception of Presence in Augmented Reality Augmented reality (AR) is the field which highly depends on the human perception. The usability of the final application as well as the convenience… P. Kán, H. Kaufmann Details
0387 Global Illumination Rendering on Mobile Devices Mobile devices have become widely used in everyday life. The quality of generated content on mobile devices can positively affect attractivity,… P. Kán, H. Kaufmann Details
0358 Real-Time Filtering of Monte Carlo Noise on GPU Computational capabilities of modern graphics hardware enable physically based rendering algorithms to run in real-time using low sampling rate. The… P. Kán, H. Kaufmann Details
0356 Mobile Environment Map Capturing Current development of mobile hardware can turn mobile devices to efficient tools for capturing and reconstruction of the real world. This… P. Kán, H. Kaufmann Details
0251 Virtual & Augmented Reality - Suggest Your Own Topic Students with interesting ideas for Virtual and Augmented Reality topics are always welcome for Master Theses, PhD Theses or Practicums. Please… H. Kaufmann Details

In Progress

0445 Streaming and Interactive Exploration of Dense Points Clouds in Immersive Virtual Reality In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth… A. Mossel, H. Kaufmann Details
0438 Interactive 3D Mesh Exploration in Immersive Virtual Reality In recent years, 3D mesh generation using depth sensors like Microsoft Kinect got very popular and a number a algorithms exist for real time depth… A. Mossel, H. Kaufmann Details
0432 Mobile Localization and Mapping using Visual Features To enable autonomous flight of a unmanned aerial vehicle (UAV), the UAV must be aware of its position and orientation in space. This remains a… A. Mossel, H. Kaufmann Details
0392 Virtual Jump Simulator Develop a VR application that allows a user to do a virtual parachute jump inhouse. Requires the student to develop (1) a hardware setup for the… H. Eidenberger, H. Kaufmann Details

Completed

0396 3D Content for Virtual Jump Simulator Develop high-quality 3D content for a VR application that simulates a parachute jump. Elements include 3D models of the approximating ground, the… H. Eidenberger, H. Kaufmann Details
0360 3D Interaction in an Ambient Mixed Reality Environment To enable mobile 3D interaction in an ambient mixed reality (MR) environment, the 3D orientation data of a mobile device is sent over WIFI to a… A. Mossel, H. Kaufmann Details
0252 Sony PS Move Controller Support for PCs This topic is based on the open source project MoveOnPC https://code.google.com/p/moveonpc/ The goal of this project is the platform independent… H. Kaufmann Details
0250 Accurate Selection and 6DOF Interaction with Extruded 3D Content in Dense Collaborative Mobile AR The master thesis focuses on interaction techniques in distributed mobile augmented reality environments accessed by smart phones. It covers… A. Mossel, H. Kaufmann Details
0249 Natural 3D Interaction in Mobile AR This master thesis focus on the implementation and evaluation of an natural 6-degree of freedom human computer interface (HCI). This HCI is used for… A. Mossel, H. Kaufmann Details
0248 Autonomous flight of a low-cost UAV The master thesis aim is to design and construct an UAV with low cost, off the shelf hardware and implement autonomous flight control in a 2D marker… A. Mossel, H. Kaufmann Details