Publications
Scientific publications, talks, and theses.
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more about a particular publication (including BibTeX, PDF download, etc).
Advances in Multimedia Modeling
K. Schoeffmann, B. Merialdo, A. Hauptmann, C. Ngo, Y. Andreopoulos, C. Breiteneder: "Advances in Multimedia Modeling"; in series "Lecture Notes in…
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K. Schoeffmann, B. Merialdo, A. Hauptmann, C. Ngo, Y. Andreopoulos, C. Breiteneder
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Handbook of Multimedia Information Retrieval
Multimedia information retrieval: That is the desire to make computers see, hear and understand like humans do. Is it possible to give perception to…
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H. Eidenberger
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Frontiers of Media Understanding
Media understanding is the science/art of identifying semantic structures in digital media objects such as audio, biosignals, images, text and…
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H. Eidenberger
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Professional Media Understanding
Media understanding is the science/art of identifying semantic structures in digital media objects such as audio, biosignals, images, text and…
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H. Eidenberger
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Archive Film Material - A novel Challenge for Automated Film Analysis
M. Zeppelzauer, D. Mitrovic, C. Breiteneder: "Archive Film Material - A novel Challenge for Automated Film Analysis"; The Frames Cinema Journal, 1…
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M. Zeppelzauer, D. Mitrovic, C. Breiteneder
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User-Centric Learning and Evaluation of Interactive Segmentation Systems
Many successful applications of computer vision to image or video manipulation are interactive by nature. However, parameters of such systems are…
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P. Kohli, H. Nickisch, C. Rother, C. Rhemann
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Visualizing Sound Emission of Elephant Vocalizations: Evidence for Two Rumble Production Types
Recent comparative data reveal that formant frequencies are cues to body size in animals, due to a close relationship between formant frequency…
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A. Stöger, G. Heilmann, M. Zeppelzauer, A. Ganswindt, S. Hensman, B. Charlton
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ARTiFICe - Augmented Reality Framework for Distributed Collaboration
This paper introduces a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and…
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A. Mossel, C. Schönauer, G. Gerstweiler, H. Kaufmann
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A Flexible Object-of-Interest Annotation Framework for Online Video Portals
In this work, we address the use of object recognition techniques to annotate what is shown where in online video collections. These annotations are…
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R. Sorschag
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Automated Petroglyph Image Segmentation with Interactive Classifier Fusion
The number of high quality images of rock panels containing petroglyphs grows steadily. Different time-consuming manual methods to determine and…
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M. Seidl, C. Breiteneder
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Multimodal Motion Guidance: Techniques for Adaptive and Dynamic Feedback
The ability to guide human motion through automatically generated feedback has significant potential for applications in areas, such as motor…
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C. Schönauer, K. Fukushi, A. Olwal, H. Kaufmann, R. Raskar
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Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen
Die Rehabilitation von Patienten mit chronischen Rückenschmerzen verfolgt einen multidisziplinären Ansatz, welcher trotz des betriebenen Aufwandes…
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C. Schönauer, H. Kaufmann, S. Jansen-Kosterink, M. Vollenbroek-Hutten
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Extracting 3D Scene-consistent Object Proposals and Depth from Stereo Images
This work combines two active areas of research in computer vision: unsupervised object extraction from a single image, and depth estimation from a…
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M. Bleyer, C. Rhemann, C. Rother
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Accuracy-Efficiency Evaluation of Adaptive Support Weight Techniques For Local Stereo Matching
Adaptive support weight (ASW) strategies in local stereo matching have recently attracted many researchers due to their compelling results. In this…
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A. Hosni, M. Gelautz, M. Bleyer
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Spatio-temporally Coherent Interactive Video Object Segmentation via Efficient Filtering
In this paper we propose a fast, interactive object segmentation and matting framework for videos that allows users to extract objects from a video…
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N. Brosch, A. Hosni, C. Rhemann, M. Gelautz
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Spatiotemporal Multiple Persons Tracking Using Dynamic Vision Sensor
Although motion analysis has been extensively investigated in the literature and a wide variety of tracking algorithms have been proposed, the…
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E. Piatkowska, A. Belbachir, S. Schraml, M. Gelautz
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Quality Analysis of Virtual Views on Stereoscopic Video Content
Depth Image-Based Rendering (DIBR) allows the creation of virtual camera viewpoints from a 2D image and its corresponding disparity map. This enables…
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M. Eisenbarth, F. Seitner, M. Gelautz
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Motion Segmentation in Videos from Time of Flight Cameras
This paper investigates motion estimation and segmentation of independently moving objects in video sequences from a range camera. Specifically, we…
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S. Ghuffar, N. Brosch, N. Pfeifer, M. Gelautz
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Semi-Local Features for the Classification of Segmented Objects
Image features are usually extracted globally from whole images or locally from regions-of-interest. We propose different approaches to extract…
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R. Sorschag
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Recurring Element Detection in Movies
Recurring elements in movies contribute significantly to the development of narration, themes, or even mood. The detection of such elements is…
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M. Zaharieva, C. Breiteneder
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How to Select and Customize Object Recognition Approaches for an Application?
Recently, object recognition has been successfully implemented in a couple of multimedia content annotation and retrieval applications. The employed…
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R. Sorschag
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Full Body Motion Capture - A Flexible Marker Based Solution
Full body motion capture (MoCap) plays an increasingly im-portant role in many fields from entertainment to medicine. How-ever, accurate motion…
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C. Schönauer, T. Pintaric, H. Kaufmann
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A Generic Approach for Social Event Detection in Large Photo Collections
In this paper we explore the performance of a generic methodology for the detection of social events in large photo collections. The proposed…
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M. Zeppelzauer, M. Zaharieva, C. Breiteneder
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Applications of Virtual and Augmented Reality in Healthcare
Augmented Reality (AR) combines the real and the virtual and is interactive in real-time. In addition, virtual and real objects are registered in 3D…
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H. Kaufmann
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AR Record & Replay: Situated Compositing of Video Content in Mobile Augmented Reality
In this paper we present a novel approach to record and replay video content composited in-situ with a live view of the real environment. Our…
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T. Langlotz, M. Zingerle, R. Grasset, H. Kaufmann, G. Reitmayr
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High-Quality Reflections, Refractions, and Caustics in Augmented Reality and their Contribution to Visual Coherence
In this paper we present a novel high-quality rendering system for Augmented Reality (AR). We study ray-tracing based rendering techniques in AR with…
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P. Kán, H. Kaufmann
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Event-driven Body Motion Analysis For Real-time Gesture Recognition
This paper presents an evaluation of spatiotemporal data generated by a dynamic stereo vision sensor in a highdimensional space (3D volume and time)…
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B. Kohn, A. Belbachir, T. Hahn, H. Kaufmann
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Physically-Based Depth of Field in Augmented Reality
We present a novel method for rendering and compositing video in augmented reality. We focus on calculating the physically correct result of the…
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P. Kán, H. Kaufmann
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3D Film - Herausforderungen an die Wissenschaft
M. Gelautz: "3D Film - Herausforderungen an die Wissenschaft"; Talk: Informatiktag 2012, Wien (invited); 11-05-2012.
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M. Gelautz
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Virtual Reality Training for Upper Limb Prosthesis Patients
The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control.…
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A. Mossel
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Interactive Video Segmentation via Efficient Filtering
In [2], we present a fast, interactive segmentation and matting framework for videos. It is based on recent work [5] that recovers high-quality…
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N. Brosch, A. Hosni, C. Rhemann, M. Gelautz
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Ausgewählte Kapitel aus Visual Computing: 3D Video und Bildstilisierung
M. Gelautz: "Ausgewählte Kapitel aus Visual Computing: 3D Video und Bildstilisierung"; Talk: Gastvortrag FH Kapfenberg, Kapfenberg (invited);…
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M. Gelautz
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Distributed Interaction with Kinect and Mobile Phone in Augmented Reality
A. Mossel, C. Schönauer: "Distributed Interaction with Kinect and Mobile Phone in Augmented Reality"; Talk: IGDA Unity3D, Vienna (invited);…
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A. Mossel, C. Schönauer
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ARTiFICe - An Augmented Reality Framework for Distributed Collaboration
This talk presents a flexible and powerful software framework based on an off the shelf game engine which is used to develop distributed and…
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A. Mossel
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